Factorio smelting setup

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Steam engines are the easiest. They're cheap and really easy to set up. You often end up needing a couple hundred of them to power everything in the mid-game, after which fuel can become an issue. Solar panels basically give you free power, but you need a lot of panels and accumulators to get anywhere.Centralised smelting, with multiple input stations, all controlled/activated independently by circuits, and a "waiting area" before that. I think if you do localised smelting, its just a lot more extra work when you add an outpost, or remove one. Plus its a lot more resource to setup remotely.Description. This mod adds an electric boiler, electric versions of the stone and steel furnaces (which can fast-replace the existing ones), and level 2 and 3 versions of the electric furnace, with faster smelting speeds and more module slots. New research to unlock the higher tiers of electric furnace is also added.

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After finally fully automating my first (vulcanite) planet, I am starting to setup my new smelting lines back on Nauvis. I have melted the ore so far. And set up the casting line. But it s so slow. I have 60 of them and I am barely putting a dent in my blue belt of input (all of them have speed3 and the high end furnaces melting have 5 prod3 ...Blueprint. Image. This setup has a total of 18 beacons resulting in 36 speed modules 3, which i consider a decent amount for starting purposes. With 32 furnaces, 22 running at crafting speed 4 and the remaining furnaces running at crafting speed 6, it produces 46.25 iron plates per second while consuming an average of 25 MW.The electric furnace is the third and last tier of furnace. As its name implies, it uses electricity rather than fuel to operate, removing the need for a fuel belt.. The electric furnace smelts items at the same speed as a steel furnace, and also has two slots for modules.However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area.Blueprint #3. 2 furnaces, 7 beacons per furnace, stack inserters. Furnace speed: 11. Inserter items per stack: 1.362. Note: I don't expect this blueprint to win, but it is a useful comparison for the next two. Blueprint #4. 2 furnaces, 7 beacons per furnace, circuit controlled stack inserters. Furnace speed: 11.The setup shown is capable of producing two blue belts worth of output, split in any balance between copper and iron. There's a lot of hysteresis in the system - at least 800 plates' worth, so between the inputs turning off and the smelting finishing, the chests end up with up to about 1.2k plates in them. I may have to tweak the start ...Smelting setup Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...300 Self-Building Mega-Factory. 89 Self-Building Rocket. 0 Single Fluid, Multi Pipe (Cybersyn) 0 krastorio 2 Biomethanol power. 0 Custom Prints. 301 ElderAxe's Quick Start Base (v9.2.0) 1 Hexagonal Solar Tile. 0 Red Circuits. 0 Uranium Array.One yellow belt of iron or copper ore can feed 48 stone furnaces (2 rows of 24 on each side). One red belt can feed 48 steel furnaces, since they smelt twice as fast. Stone bricks need two stone per craft, so it gets two stone belts instead of one. The coal belts runs on the inside. According to the cheat sheet one yellow belt of coal can feed ...In your smart furnaces setup, I assume that you set logistics conditions on the inserters to insert e.g. iron ore if plates < X. For steel smelting, how do you prevent iron plates being "stuck" if e.g. 7 plates were inserted, 1 steel made, so 2 plates left in the furnace and the the steel quotum is met?ANGELS mod makes getting at your basic ores much more complicated, and often forces you to use a more complicated method just to turn those into plates. For your initial ore processing, you should have 1 of each of the 4 starting ores: bobmonium, rubyte, saphirite, stiratite.28 beacons instead of 77. 56 speed modules vs 154. 26 fast inserters vs 56 stack inserters. Fits in half the space. All the beacons in my design can serve double-duty if the design is repeated in rows. Those savings definitely make up for the 3 extra furnaces and 6 extra prod modules. Also, for aesthetic reasons, I tend to go for designs that ...FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co...Furnaces are used to smelt resources into usable products for further usage. This makes them a key building for development and automation. Starting with very basic stone furnaces the player can advance through research and replace them with more efficient and faster furnaces later in the game. Furnaces with module slots are affected by beacons.Blueprint #3. 2 furnaces, 7 beacons per furnace, stack inserters. Furnace speed: 11. Inserter items per stack: 1.362. Note: I don't expect this blueprint to win, but it is a useful comparison for the next two. Blueprint #4. 2 furnaces, 7 beacons per furnace, circuit controlled stack inserters. Furnace speed: 11.Coverage is the simplest way of evaluating a mining drill blueprint and puts a number on how compact a design is. It is simply the proportion of the total area that is physically covered by mining drills. A higher coverage means that a design will have more drills per area and produce more ore. M5 has excellent coverage but is a bit tough to ...Just start thinking about how to scale this up, it can be done. You're very close to a widely used and accepted smelter setup going forward. khearn • 3 yr. ago. It's better than most early smelters I've seen, but it still has room for improvement. Good points: Combining ore and coal on one belt. Room to add more smelters.This will walk you though how to build a smelting setup in Factorio in under 60 seconds.#Shorts #Factorio #Guide #TipsOne is a standard 3:2 wire to green circuits without power since it is unneeded inside. The second is a wall of electric furnaces with the ore and plates on a red/yellow woven central belt. The third is a full sized advanced oil setup water comes in the left end of the top side, crude the top entrance on the left side, lube goes out the bottom ...Let's say I'm mining copper with an electric miner, going to a stone furnace. The cheat sheet says Miners = Belt Throughput / Mining Rate. It also says this for buildings (in our case, furnaces): Buildings = Belt Throughput / Material Consumption Rate. Doing the algebra, we can get that Miners * Mining Rate = Buildings * Material Consumption ...

Community-run subreddit for the game Factorio made by Wube Software. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Search within r/factorio. r/factorio. Log In Sign Up. User account menu. Found the internet! 238. Relatively new player here (~30 hours) is this an efficient iron plate setup ...Belt balancers are your friend, while draining the ore spot that much faster ;) That is one of the most efficient layouts you can get, as long as you don't need fluid to mine (like uranium and angel's infinite ores). Fluid mining is most efficient with simple rows feeding a belt.Blueprint. Image. This setup has a total of 18 beacons resulting in 36 speed modules 3, which i consider a decent amount for starting purposes. With 32 furnaces, 22 running at crafting speed 4 and the remaining furnaces running at crafting speed 6, it produces 46.25 iron plates per second while consuming an average of 25 MW.Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it …

Woah it's been a while! Sorry I stopped uploading so frequently. :) Will get back into things. Dunno when I'll stream the series next, but I've enough episod...Blueprint. Image. This setup has a total of 18 beacons resulting in 36 speed modules 3, which i consider a decent amount for starting purposes. With 32 furnaces, 22 running at crafting speed 4 and the remaining furnaces running at crafting speed 6, it produces 46.25 iron plates per second while consuming an average of 25 MW.Factorio Staff Posts: 1835 ... Compact smelting setup. Post by slpwnd » Wed Feb 26, 2014 12:18 pm. In my last game (for playtesting the 0.9) I have toyed around a bit with compact setups for crafting. The inspiration comes from the setup with three belts for resources (two for ores and one for coal in the middle). I haven't found this ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Make it big, so it produces hundreds of sand a. Possible cause: Hello all- recently in one of my factories I have started using beacons with my copper sme.

Factorio guide and top tips - Our practical top tips for Factorio beginners. Factorio early game walkthrough - How to ace your first weeks in a new Factorio world. Factorio mods for 1.0 - Here are the very best Factorio mods we've ever used. Factorio console commands - The most useful cheats in Factorio revealed.150 accumulators storing 750 MJ. 16 substations providing electrical distribution. 48x48 tile footprint. Place down solar arrays using the logistics network area as an alignment guide. Adjacent arrays will connect to one another via substations, even across a 2-tile gap that should be present. Arrays can be packed closer together if so desired.

Details. Perfect ratio of 25:21 as explained here. Copy to Clipboard. Show Blueprint. Show Json. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.I make it a gradual change over. Electric furnaces take a lot of power so I use my initial set up and add an electric set up when I start burning solid fuel for additional power. I use both coal and electric until I can get nuclear power set up and I get construction robots and then I switch every thing over to electric.Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.

Find blueprints for the video game Factor Book of Smelting Blueprints. Updated to fix an issue with more of the blueprints. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Smelting setup Circuit-free solutions of basic Info Details Just some early/mid-game smelters. S I've made (what i think this is) a max throughput smelting array. (in sandbox mode to test arround before building this in my base) All smelters have 20% prod. 370% speed module. This smelter setup is between trainstations so trains will supply my main bus and other factory parts with copper and iron plates. 309 Station with balanced unloader. 306 Plasti This is how my setup usually end up looking like.This is using speed module 3 in all the beacons and productivity 3 in smelters. It has 1 more machine then neccesary to saturate an entire blue belt (Outputs 49'ish plates/s) - but outputs side balanced. I usually don't transition before prod3, speed3 and blue belts either ^_^Here is the blueprint string.A control setup in science uses the same conditions and the same equipment as the experimental setup; however, there are no variables tested in the control setup, as there are in the experimental setup. Adding an eleventh furnace is completely out as1 coal = 4 MJ. Steel furnace uses 0.0255 coal per For steel I normally just stack another standard smelter print on The iron plate is a material that can be made by smelting iron ore in a furnace. It is a component or subcomponent of almost every item in Factorio, and it is recommended to create a large stockpile when possible. When smelted in a furnace for a second time, iron plates will transform into steel plates, with a ratio of 5 iron plates per 1 steel plate.Factorio Staff Posts: 1835 ... Compact smelting setup. Post by slpwnd » Wed Feb 26, 2014 12:18 pm. In my last game (for playtesting the 0.9) I have toyed around a bit with compact setups for crafting. The inspiration comes from the setup with three belts for resources (two for ores and one for coal in the middle). I haven't found this ... There are dedicated ore trains running through a s Factorio: Best Smelting Setup. M any games have taken to the simulation of various industries and have been widely successful, thanks to the very niche market the genre has created for itself ... Find blueprints for the video game Factorio.[This will walk you though how to make a Science Lab inSmelting setup Circuit-free solutions of basic facto Core miners have diminishing returns if you place more than one on the same planet. 100 miners output only 10 times as much as a single miner. The best way to increase the output is to prod module everything. A core miner uses 50 MW, which is a lot more than a pulveriser.