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Staff of the magi 5e - Helm of Teleportation. Wondrous Item, rare (requires attunement) This helm has 3 charges.

Staff of the Magi. Staff, legendary (requires attuneme

5e SRD:Staff of the Magi. This material is published under the OGL 1.0a. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.The staff will take you through to the end of TOB. But so do most of the weapons on the list, that's why it's a top 10. Carsomyr ranks above the staff of the Magi as it gives non-iquisitor paladins a much needed way to strip away enemies defenses.Rod of Lordly Might. Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. A comprehensive list of all official magic items for Fifth Edition.Magus. Contents [ show] Image used by permission of Yama Orce. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once a student of both philosophies, blending ...Staff of the Woodlands. Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn.A large list of official and unofficial magic items for Dungeons and Dragons 5e, easily sortable and searchable. The Thieves Guild. A Collection of D&D 5e Resources. Home [the guild] Arcana [spells, items] ... Staff of the Magi. Rarity: L . Attune: Y . Weight: 4 lb. Value: *5. Holy Avenger. Weapon (any sword), legendary (requires attunement by a Paladin) We couldn't make a list of paladin magic items without including the beloved holy avenger . This magic item requires attunement by a paladin, grants a +3 bonus to attack and damage rolls, and deals an extra 2d10 radiant damage to fiends and undead.Damage/Effect. Fire. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.The Staff of the Magi(Basic rules, 203) is a Legendary item! This is something incredibly powerful and using up a reaction (which removes other options for a character) is the cost for absorbing. This is something incredibly powerful and using up a reaction (which removes other options for a character) is the cost for absorbing.This staff resembles a blackened and burned length of ashen wood. It smells faintly of soot and glows as if lit by embers. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list.Baldur's Gate II: Enhanced Edition > BG2EE general discussion (spoilers) > Topic Details. frdnwsm Oct 20, 2018 @ 8:19am. Staff of the Magi. One of the things this does is to turn the wielder invisible. I'm curious how exactly this works. It's not improved invisibility, so the wielded becomes visible if he/she attacks, and can be attacked in turn.Compendium - Sources->Dungeon Master's Guide. Staff of the Magi Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made. with it. While you hold it, you gain a +2 bonus to spell attack rolls.Welcome to this crafting guide for D&D 5th Edition. This guide is intended to be used as a framework for crafting and does not go into specifics. These rules are modified from Xanathars Guide to Everything with some inspiration from D&D 3.5 and 4th edition. This guide covers everything from magical swords to mundane items.GitHub. Sword Coast Stratagems is a collection of mini-mods for Baldur's Gate series of games. It is compatible with the Enhanced Editions of Baldur's Gate I and II, the original edition of Baldur's Gate II with the Throne of Bhaal extension, with the "EasyTUTU" conversion of Baldur's Gate to the Baldur's Gate II engine, and with the 'Baldur's ...The Staff of the Magi is a unique Quarterstaff +5 that can only be used by mages and sorcerers and possesses an incredible number of added effects. Its passive qualities include granting a +2 bonus to Armor Class and Saving Throws, permanent invisibility until the user attempts an attack, immunity to charm effects, and protection from evil. Its active qualities include allowing the user to ...Comment by Niaw A bit of transmog info: This robe uses the Purple variant of the "C1 Robe" artwork. There's two pair of shoulders (of different shapes) that use the same artwork set and colour: Shadoweave Shoulders and High Councillor's Mantle. There's also wizard-style hat artwork that uses the same set number.Source: Explorer's Guide to Wildemount. Staff, rare (requires attunement by a spellcaster) This gray-and-cerulean staff is topped with a small dragon claw carved from ivory. While holding the staff, you gain a +1 bonus to spell attack rolls. Whenever you score a critical hit with a spell attack, the target takes an extra 3d6 radiant damage.For Krynn, the planetary setting for Dragonlance adventures, magical mastery is challenging, mainly due to the casting of magic being physically exhausting, a result of something called the Curse of the Magi.Still, many have pushed beyond this boundary, but none quite like the famous anti-hero Raistlin Majere. He was physically meek and prone to illness but understood magic at a level ...Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a ...Example Build - Smiting Every Turn Like Clockwork. "I can feel it in my soul: your imperfection must be cleansed from existence.". Combining Clockwork Soul and Oath of Redemption gets you something that feels like the enlightenment of the Eldritch Knight. Base.1 The Weapons Of The Gods Of Theros. Purphoros, God of the Forge by Eric Deschamps. By and large, the most difficult items to obtain in Dungeons & Dragons are the signature weapons of the gods of the pantheon of Theros. Appearing in Mythic Odysseys of Theros, the five most prominent gods of the Plane of Theros, Erebos, Heliod, Nylea, Purphoros ...The Staff of the Magi (DMG p.203) or Staff of Power (DMG p.202) require attunement by a Sorceror, Warlock, or Wizard, and provide a +2 bonus to spell attack rolls. The best enhanced focus in the game at present is the Rod of the Pact Keeper (DMG p.197) which requires attunement by a Warlock, so your Wizard could only use this by multiclassing ...Staff of the Woodlands. Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn.Magic Missile is Better Damage than Chaos Bolt. Chaos Bolt deals 2d8+1d6 damage, which is super weird but is intentionally built that way to allow the bolt to jump to a second target if you roll doubles on the d8's. The damage averages to 12.5, which adjusts to just 8.75 when you adjust for hit/miss chance.This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20.12 I have a sorcerer in a D&D campaign that for some reason found a Deck of Many Things, from which he acquired a Staff of the Magi. According to the item entry, it says that: This staff can be wielded as a magic quarterstaff But it also has the Retributive Strike ability:Staff of Power. Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties.Compendium - Sources->Dungeon Master's Guide. Staff of the Magi Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made. with it. While you hold it, you gain a +2 bonus to spell attack rolls. Staff of the Woodlands. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20.Staff of the Magi Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made. with it. While you hold it, you gain a +2 bonus to spell attack rolls.The Staff of Defense is described in the Lost Mine of Phandelver adventure (on p. 53), but the magic items in Appendix A have no rarity mentioned. The Staff of Defense, particularly, is unique to LMoP (i.e. it's not described in the DMG, or any other place I've found). It requires attunement. The description states:12. Staff of Detect Magic, a wooden staff capable of detecting magic, when activated it will detect itself and shed dim light for 10ft. Unlimited nonusefullness. 13. Dagger of Whittling. A finely made halfling dagger, once attuned to, this dagger can whittle one small object once per day without the use of it's master.Ruby of the War Mage. Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes.This legendary artifact has all of the powers of a staff of the magi, a greater staff of skulls (see either The Magister or the Encyclopedia Magica accessory for the staff of skulls), and a ring of shooting stars (able to use any functions of the normal ring no matter whether indoors or outdoors or what lighting conditions are).Staff of Power. Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges.Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.There's nothing we love more than the perfect tooltip at the perfect time. That is why we are spending some extra effort in making certain we get this one right! 5e Nexus - Staff of the Magi.Magic Damage is an equipment statistic that functions as a damage multiplier that increases the maximum magic hit and therefore the damage dealt by a player to a target. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%). Both players and non-player characters can utilise magic damage, although when casting Monster Examine on an ...Example Build - Smiting Every Turn Like Clockwork. "I can feel it in my soul: your imperfection must be cleansed from existence.". Combining Clockwork Soul and Oath of Redemption gets you something that feels like the enlightenment of the Eldritch Knight. Base.The staff of the magi is a legendary magic item that can be used to cast some incredibly powerful spells. Its user can deflect spells with it, absorbing the energy and creating charges that can be used to cast some very potent spells.Description. A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally. Some of its powers use charges, while others don’t.The staff will take you through to the end of TOB. But so do most of the weapons on the list, that's why it's a top 10. Carsomyr ranks above the staff of the Magi as it gives non-iquisitor paladins a much needed way to strip away enemies defenses.Comment by Niaw A bit of transmog info: This robe uses the Purple variant of the "C1 Robe" artwork. There's two pair of shoulders (of different shapes) that use the same artwork set and colour: Shadoweave Shoulders and High Councillor's Mantle. There's also wizard-style hat artwork that uses the same set number.So as I was looking through the DMG at some of the delicious very rare/legendary items for my Wizard, most notably the staff of power and staff of the magi (page 202, 203 of the DMG respectively). Then I got to thinking about our …In D&D 5e, there are a few items that can absorb spells cast by another wizard. I know of at least two: the Staff of the Archmagi and the Rod of Absorption. If I'm about to cast a spell and an enemy wizard casts counterspell to negate my spell, can I use my spell-absorbing item to negate their counterspell?Staff of Withering. Staff, rare (requires attunement by a Cleric, Druid, or Warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target.SRD:Staff of the Magi A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Some of its powers drain charges, while others don't. The following powers do not drain charges: detect magic enlarge hold portal light mage armor mage handRing of the Arch-Magi (5e Equipment) Runes & Magic (Suikoden Supplement) Rushed Magical Item Crafting (5e Variant Rule) Scorpio Magic Bond (5e Feat) ... Staff of the Magi; Wand of Magic Detection; Wand of Magic Missiles; 4e Creatures:Category:Magical Beast Type; 4e Classes 4e Races and Race Variants 4e Other.\$\begingroup\$ This question might be a good one to generalize a bit in order to serve as a canonical Q&A (e.g. something like "If a magic item references 'your spellcasting ability', which spellcasting ability does a multiclassed spellcaster use?"). The answer already does a good job of addressing the general case. Then questions that are asking basically the same thing (about different ...The Staff of the Magi is worth over 100,000 gp. Staff of the Magi details: This item will require an attunement from a Sorcerer, Warlock, or Wizard. The staff has up to 50 charges and recharges every day at dawn. 4. Staff of Power. Created for Sorcerers, Warlocks, and Wizards in mind, the Staff of Power is a weapon with a gemstone affixed on top.Staff. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost. Show Attribute List.The Staff of power says: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells. Looks like metamagic works. 2. mightierjake • Bard • 3 yr. ago. So long as you're casting the spell, you can apply metamagic to it. That is true for magic items too, such as the Staff of the Magi.Description. Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Elemental pets are at the heart of a magician's offensive strategy, and typically accompany ...Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning. When you hit with a melee attack using the staff ...Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily ...Level. Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. At Higher Levels.Spelljammer: Adventures in Space. Strixhaven: A Curriculum of Chaos. Sleeping Dragon's Wake. Storm King's Thunder. Tales from the Yawning Portal. Tasha's Cauldron of Everything. Tomb of Annihilation. Tyranny of Dragons. Van Richten's Guide to Ravenloft.12 Staff Of The Magi Dungeon Master's Guide pg. 203 Though not technically classified as a weapon, the Staff of the Magi is the ultimate D&D 5e legendary item for any sorcerer, warlock, or wizard.We would like to show you a description here but the site won't allow us.Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and …Layene is a female mage and a member of the Twisted Rune. When Gorion's Ward and party accidently enter the Twisted Rune Hideout, they will be greeted by the lich Shangalar. After a brief conversation, he will summon Layene and three other members of the organization to dispose of the intruders. The mage will be invisible when she first spawns into the large circular chamber (normally north of ...I think knock should have a cantrip level version for normal locks that works just like thieves tools. You still have to succeed on the attempt, but doesn't require an actual tool. As a second level spell, knock a lot of opportunity cost to prepare over other spell options. Its real use comes in as a means of suppressing arcane locks, but its use to automatically …Staff of the Magi The glove has 50 charges. It regains 4d6+2 charges each dawn. The wearer may use their reaction when a another creature cast a spell targeting the wearer. If they do, the glove negates the effects of the spell and regains a number of charges equal to the spells level.Staff of Power. Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges.Staff of the Magi. Staff, legendary (requires attunement by a sorcerer, wizard, or warlock) This staff grants you a +2 bonus on attack and damage rolls when used as a magical quarterstaff or a +2 bonus to spell-attack rolls. The staff has 50 charges for the following properties. The staff regains 4d6 + 2 expended charges daily at dawn.I mean, most damage in an action belongs to staff nexus wizard. But it isn't something you survive and it costs 90,000 gold. You can charge a staff of the magi with 39 charges (2 level 10 spell slots, a level 9 spell slot and the 10 charges the staff gets already). Then you can destroy the staff to deal 2d10 damage per charge to everything nearby.The Staff of the Magi can cast fireball at 7th level for 7 charges which matches the charge costs for the Wand of Magic Missiles. So if a character in a high level campaign wanted to swap out a spell from the Staff of the Magi, for Finger of Death for example, would it cost 7 charges or should it cost more as a scaled up fireball is a lot ...2. Azer, Gargoyle. 5. Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn. 6. Invisible Stalker. * - (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water) Spell Tags: Summoning. Available For: Wizard Circle of the Land (Coast)We would like to show you a description here but the site won't allow us.A Staff of Power is a very rare magical item that requires attunement by a Sorcerer, Warlock, or Wizard. Once attuned, this staff grants the wielder a +2 bonus to both spell and weapon attack rolls, damage, saving throws, and Armor Class (AC). A Staff of Power also has 20 charges, regaining 2d8 + 4 charges daily at dawn.Running a successful hotel requires more than just providing comfortable accommodations and exceptional customer service. As a hotel owner, you also need to effectively manage your staff and operations to ensure a seamless experience for yo...You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. * - (a piece of cured leather) Spell Tags: Buff Warding. Available For: Sorcerer Wizard.Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a Belt of Dwarvenkind, a Dwarven Thrower, and a Sword of Sharpness. Random Properties. The axe has the following randomly determined properties: Blessings of Moradin.Ars Magica is a role-playing game set in 'Mythic Europe' - a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm"). The players' involvement revolves around an organization of magi ...D&D 5th Edition. The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular roleplaying game system. We've included lists of all the rules, spells, monsters, classes, and items for you to peruse and quickly reference during your games. Dive in and start playing today!Magic Items Table I, a table and random generator for D&D 5e magic items. Magic Items Table I, a table and random generator for D&D 5e magic items. The Thieves Guild. A Collection of D&D 5e Resources ... Staff of the Magi: 39-41: Vorpal Sword: 42-43: Belt of Cloud Giant Strength: 44-45: Armor +2 (breastplate) 46-47: Armor +3 (chain mail) 48-49 ...A staff of the magi gives the wielder spell resistance 23. If this is willingly lowered, however, the staff can also be used to absorb arcane spell energy directed at its wielder, as a rod of absorption does. Unlike the rod, this staff converts spell levels into charges rather than retaining them as spell energy usable by a spellcaster.The Staff of Power can cast Globe, which (perhaps-- and this is the subject of my question) blocks every spell from the Staff of the Magi except Planeshift. The Staff of the Magi has Spell Absorption, which has advantages over Globe, but which still lets you get hit by many Staff of Power spells. Staff of the Magi is clearly meant to be the ...The Staff of Power is an incredibly rare item, requiring Attunement by a Sorcerer, Warlock, or a Wizard. It can be wielded as a magic Quarterstaff, granting a +2 to Melee Attack and Damage rolls made with it. While holding it and Attuned to it, the user gains a +2 bonus to Armor Class, Saving Throws, and Spell Attack Rolls.Here are a few of the published options: Staff of Flowers ( common) - This staff can be used to create nonmagical, harmless flowers at a designated spot. You have 10 charges, replenishing 1d6 + 4 each day at dawn. The staff vanishes in a puff of flower petals if you use the last charge. Wand of Pyrotechnics ( common) - This wand has 7 ...Sammaster was an immensely powerful human mage and a former Chosen of Mystra. Sammaster was known for founding the Cult of the Dragon and discovering the process which turns a dragon into a dracolich. After being killed in a great battle, he returned several hundred years later as a lich, but has since been destroyed once more. Sammaster was a tall handsome man with dark brown hair. His hair ...This mod aims to make mages in the game to appear more stylish. For that end it adds mage-specific staffs with ranged attacks and circlets, plus it also tweaks all robes, so that player can choose their look. The idea of this mod began in the Narbucchad's Demise Wizard's Staff thread, after I discovered the ranged staff animation within the ...Staff of the Magi DMG: Mostly an upgrade from the Staff of Power, the Staff of the Magi is a +2 quarterstaff and adds +2 to spell attacks (though not to spell DC's for some reason, so you may want another focus), but loses the Staff of Power's AC and saving throw bonuses, though you do get Advantage on saves against spells. You get a ...This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good. gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.At 14th level, your skill with magic items deepens more: You can attune to up to five magic i, A powerful illusionist of House Dimir originally developed these bracers. which enabled her to cr, Staff of Healing. Staff, rare (requires attunement by a Bard, Cleric, or Druid) Th, Magical weapons and armor are created using the Manacalon Rosary. You will, The correct pricing is method 1: Count the most expensive spell before reducing price for multiple-charge cost.. Ben, A large list of official and unofficial magic items for Dungeons and Dr, Staff of Frost. You have resistance to cold damage while, A staff of the magi is a legendary and extremely powerful magic it, Staff of the Magi [Sorcerer/Warlock/Wizard] = 2 [Spe, Staff of the Magi Sources: DMG.203 Tags: focus • staff • legendary, The character breaking the staff has a 50% chance (01–50 on d%) , The Cloak of Displacement is probably one of the best magi, Sorcerer: Storm Sorcery. Your innate magic comes from the po, Whether you belive that magic items should be able to be sold by a, A staff of the magi is a legendary and extremely powerful magic , A staff of the magi is a legendary and extremely powerf, The Best Legendary Magic Items in D&D 5e. 1. Blackrazor. This grea, Boots of Elvenkind. Boots of Levitation. Boots of .