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Pf2e weapons - Thrown. You can throw this weapon as a ranged attack, and it is a ranged weapon

Gauntlet. A pair of these metal gloves comes with full

Weapon implements are the most direct and confrontational, representing battle, struggle, and potentially violence. You can choose only a one-handed weapon as an implement, which allows you to channel energies into your weapon as well as hold your other implements once you gain them. Weapon implements are associated with the harrow suit of hammers and the astrological signs of the rider and ...Weapon Traits. Source Core Rulebook pg. 280 4.0. The traits a weapon or unarmed attack has are listed in this entry. Any trait that refers to a “weapon” can also apply to an unarmed attack that has that trait. The traits a weapon or unarmed attack has are listed in this entry.Versatile. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge.Meteor Hammer looks sick, and is also mechanically powerful thanks to the combo of reach/trip and the nice bonus of backswing. It's big downside is its low damage compared to other two handers, but slap a shifting rune on it and switch to a maul when you no longer need strategy and just need to kill something. 19.Forceful Source Core Rulebook pg. 282 4.0 This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery +Silver Weapon (Standard-Grade) Item 10 Source Core Rulebook pg. 599 4.0 Price 880 gp (+88 gp per Bulk) Craft Requirements at least 110 gp of silver + 11 gp per Bulk Silver Weapon (High-Grade) Item 16 Source Core Rulebook pg. 599 4.0 Price 9,000 gp (+900 gp per Bulk) Craft Requirements at least 4,500 gp of silver + 450 gp per Bulk. Site Owner: …Bombard Item 5. Bombards are some of the oldest and simplest of black powder siege weapons, devised based on many of the same principles as a hand cannon, but deploying them on a larger scale and scope. A bombard's body is usually made of brass or iron, which causes the bombard to resemble the shape of a large bell.Hobgoblin Weapon Familiarity Feat 1. Hobgoblin. Source Character Guide pg. 50 2.0. You are trained with composite longbows, composite shortbows, glaives, longbows, longswords, and shortbows. In addition, you gain access to all uncommon hobgoblin weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple ... Gnome Flickmace. More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. Certain feats, class features, weapon runes, and other effects can grant you ...Parry. This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Iron Sweep Battle Saddle, Bo Staff, Bow Staff, Butterfly Sword ... A Barbarian might be able to use an Ancestral bite attack very effectively (depending on their Instinct) and a Monk or Ranger might want to spend an Ancestry feat on an Unarmed Attack and use their class feats for something else. Action economy is king in this edition, and natural weapons don't require an action to draw.Dorn the Fighter spies a goblin warrior within a tree. Since his sword is drawn, the fighter sheathes his blade (interact action), draws his bow (interact action) and fires an arrow, hurting the beast. Or Dorn could have dropped his sword (release free action), drawn his bow (interact action) and fired twice (2 strike actions), killing the beast.Weapon Innovation. Your innovation is an impossible-looking weapon augmented by numerous unusual mechanisms. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another level 0 simple or martial weapon to which you have access. You can instead use the statistics of a 1st-level common simple or ... Source Core Rulebook pg. 580 4.0. Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and striking runes for weapons. A potency rune is what makes a weapon a magic weapon or armor magic armor. An item can have only one fundamental rune of each ... Chapter 6: Equipment / Weapons Weapon Traits Source Core Rulebook pg. 282 4.0 Weapons and unarmed attacks with the weapon trait can have a number of traits, found under "Weapon Traits" in the Traits section.Creating your own magic and alchemical items is an amazing way to customize the adventure and gameplay for your group and add unique elements without requiring quite the same mechanical depth as a whole new class, archetype, or ancestry.<br /><br /> New items make great mementos of previous adventures and tend to be one of the easiest elements for a character to begin using mid-campaign after ... Jan 12, 2022 · Introduction. The Gunslinger is a weird, complicated class. It’s a martial Striker which can branch out as a Face and Scout depending on your skills. But if you look at the Gunslinger and think “this is a fighter with guns (or crossbows, technically)”, you’re missing a lot of what makes the Gunslinger special. 1 Answer Sorted by: 5 In the interests of balance and simplicity, some flexibility is lost Pathfinder 2e removes the capability for Small/Medium ("Standard") creatures (read: PC-like) to wield particularly odd-sized equipment.A weapon made of pure magical force materializes and attacks foes you designate within range. This weapon has a ghostly appearance and manifests as a club , a dagger , or your deity's favored weapon. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Each time you Sustain the Spell, you …The Inventor's features center around your character's Innovation, which is equal parts equipment and subclass, greatly influencing your tactics and your role in the party. Depending on your choices, your Inventor can be some combination of Defender, Scholar, Scout, and Striker. The Inventor is a curious martial-adjacent character, falling ...You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and ...Specific Magic Weapons Source Core Rulebook pg. 600 4.0 These weapons have abilities far different from what can be gained by simply etching runes. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal.You can't etch or transfer any property runes onto a specific weapon that it doesn't already …Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. Cold Iron Items Cold Iron Items Hardness HP BT Thin Items Low-grade 5 20 10 Standard-grade ...Source Core Rulebook pg. 279 4.0. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing. 1d4 1d6 1d8 1d10 1d12. This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing.Grapple [one-action] Attack. Source Core Rulebook pg. 242 4.0. Requirements You have at least one free hand or have your target grappled or restrained. Your target isn't more than one size larger than you. You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC.Eric Schmidt has backed Istari, an AI startup that uses machine learning to build and test military weapons digitally. Jump to Eric Schmidt, the former CEO of Google, thinks that AI has the power to revolutionize modern warfare. Schmidt — w...Free Fire, the popular battle royale game, offers an array of weapons that can make or break your gameplay experience. As a player, it is essential to understand the strengths and weaknesses of each weapon to maximize your chances of surviv...Let's take a look at Throwing Weapons (RAW) So, it looks like thrown weapons have some design flaws. There are 2 types of throwing weapons: Melee (Club, Spear, Filcher's Fork, Hatchet, Light Hammer, Starknife, Aklys) Ranged (Dart, Javelin, Shuriken). This is important because of feat requeriments, let's take a look at some feats:Oct 8, 2023 · Staff. This long piece of wood can aid in walking and deliver a mighty blow. Certain feats, class features, weapon runes, and other effects can grant you additional …All Deities Deity Categories. Source Core Rulebook pg. 437 4.0. Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous). Each deity below has their alignment listed in parentheses after their name, followed ...Flanking. When you and an ally are flanking a foe, it has a harder time defending against you. A creature is flat-footed (taking a –2 circumstance penalty to AC) to melee attacks from creatures that are flanking it. To flank a foe, you and your ally must be on opposite sides of the creature. A line drawn between the center of your space and ...Fatal. Source Core Rulebook pg. 282 4.0. The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size. Arquebus, Axe Musket, Big Boom Gun, Black Powder Knuckle Dusters, Cane Pistol, Clan Pistol, Coat ...Fundamental runes offer the most basic and essential benefits: a weapon potency rune adds a bonus to a weapon's attack rolls, and the striking rune adds extra weapon damage dice. An armor potency rune increases the armor's item bonus to AC, and the resilient rune grants a bonus to the wearer's saving throws. Property runes, by contrast, grant ...Hobgoblin Weapon Familiarity Feat 1. Hobgoblin. Source Character Guide pg. 50 2.0. You are trained with composite longbows, composite shortbows, glaives, longbows, longswords, and shortbows. In addition, you gain access to all uncommon hobgoblin weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple ...Source Core Rulebook pg. 283 4.0. You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon. If you have a negative Strength modifier, you add your full Strength modifier instead. Wind Crash. You add half your Strength modifier (if positive) to damage rolls with a propulsive ranged weapon.Thrown. You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s ...Oct 10, 2023 · Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the …2 days ago · Base Weapons Critical Specializations Basic Magic Weapons Beast Guns Precious Material Weapons Specific Magic Weapons. Source Core Rulebook pg. 278 4.0. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to …For Weapon Innovation, Orc Weapon Familiarity gets you access to the Orc Necksplitter, which is an upgrade from the Battle Axe. Ratfolk APG: The Ratfolk’s Boosts and Flaws are perfect for a Dexterity-based build, but their Ancestry Feats do little for the Inventor. Consider the Adopted Ancestry feat. Otherwise, your best bet is to lean into the …Twin. These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon’s number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait ...Weapons fall into broad categories depending on how much damage they deal and what traits they have. Martial weapons generally deal more damage than simple weapons, and advanced weapons generally have more advantageous traits than martial weapons with the same damage. Item 3. Evocation Magical. Source Core Rulebook pg. 584 4.0. Price 55 gp. Usage etched onto a thrown weapon; Bulk —. When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space. When you make a thrown Strike with ...Creatures and objects of different sizes occupy different amounts of space. The sizes and the spaces they each take up on a grid are listed in Table 9-1: Size and Reach (page 474). Table 9-1 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See page 455 for more about reach.<br /><br /> The Space entry lists ...Home > Equipment To make your mark on the world, you’ll need to have the right equipment, including armor, weapons, and other gear. This section presents the various equipment that you can purchase during character creation. You can usually find these items for sale in most cities and other large settlements. Starting Money Meteor Hammer looks sick, and is also mechanically powerful thanks to the combo of reach/trip and the nice bonus of backswing. It's big downside is its low damage compared to other two handers, but slap a shifting rune on it and switch to a maul when you no longer need strategy and just need to kill something. 19.Specific Magic Weapons Source Core Rulebook pg. 600 4.0 These weapons have abilities far different from what can be gained by simply etching runes. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal.Oct 10, 2023 · You're able to effortlessly fight with multiple weapons simultaneously, weaving your weapons together into a storm of quick attacks. To you, continual offense …Dagger. This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect.Ancestral Weaponry Feat 2. Monk. Source Advanced Player's Guide pg. 128 2.0. Prerequisites Monastic Weaponry; a feat granting access to all weapons with an ancestry trait (such as elf or orc) You blend monastic techniques with the ancestral fighting styles of your people. Choose an ancestry for which you have access to all weapons with that trait.Parry. This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Iron Sweep Battle Saddle, Bo Staff, Bow Staff, Butterfly Sword ... Large weapons don't get increased weapon dice in PF2e. Even large or bigger monsters in the Bestiary use the same weapon damage dice as a medium creature. The benefit you get is the bonus from your instinct, which is you deal 6 damage instead of 2 while raging.Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey. Base Material Cold Iron Cold Iron Weapon (Low-Grade) Item 2 Source Core Rulebook pg. 599 4.0 Price 40 gp (+4 gp per Bulk) Craft Requirements at least 20 sp of cold iron + 2 sp per Bulk Cold Iron Weapon (Standard-Grade) Item 10 Source Core Rulebook pg. 599 4.0 ...Weapon Innovation. Your innovation is an impossible-looking weapon augmented by numerous unusual mechanisms. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another level 0 simple or martial weapon to which you have access. You can instead use the statistics of a 1st-level common simple or ... Cutlass Source Adventurer's Armory 2 pg. 8, Pirates of the Inner Sea pg. 19, Skull and Shackles Player's Guide pg. 6, Villain Codex pg. 188 Statistics Cost 15 gp Weight 4 lbs. Damage 1d4 (small), 1d6 (medium); Critical 18-20/x2; Range —; Type S; Special — Category One-Handed; Proficiency Martial Weapon Groups Blades, Heavy Description …Bombard Item 5. Bombards are some of the oldest and simplest of black powder siege weapons, devised based on many of the same principles as a hand cannon, but deploying them on a larger scale and scope. A bombard's body is usually made of brass or iron, which causes the bombard to resemble the shape of a large bell. Archives of Nethys. Source Core Rulebook pg. 13 4.0. A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. Aftermath All Ancestries Archetype Attack Aura ...Item 3. Evocation Magical. Source Core Rulebook pg. 584 4.0. Price 55 gp. Usage etched onto a thrown weapon; Bulk —. When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space. When you make a thrown Strike with ...Thrown. You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment specified in the weapon’s ...Jan 31, 2021 · Guns have a long history in Pathfinder games, but so far, there are no rules for firearms in PF2e. That means we get a chance to create them. Since we are looking for modern weapons, there are a few …Nonlethal Attacks. Source Core Rulebook pg. 453 4.0. You can make a nonlethal attack in an effort to knock someone out instead of killing them (see Knocked Out and Dying ). Weapons with the nonlethal trait (including fists) do this automatically. You take a –2 circumstance penalty to the attack roll when you make a nonlethal attack using a ...And without feat support, there is no inherent benefit to duel wielding. So I see no need to punish duel wielding further, and interpret this table as 1 or 2 hands can be used to draw 1 or 2 weapons. It's one action per weapon. Though of note, it's not often that you'll spend actions drawing weapons in combat.Weapon Proficiency Feat 1. You become trained in all simple weapons. If you were already trained in all simple weapons, you become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. Special You can select this feat more than once.Item 2+. A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon’s number of weapon damage dice. The Prices here are for all types of weapons. You don’t need to adjust the Price from a club to a greataxe or the like.Plage Sable d'Or monthly stays. Oct 4, 2023 - Rent from people in Plage Sable d'Or, Morocco from $20/night. Find unique places to stay with local hosts in 191 countries. Belong anywhere with Airbnb.Kusarigama is probably my favorite of these reprints. Versatile B (or Versatile S/P on a B weapon) is really rare and valuable, and while disarm is kind of a dud, trip and reach are great. Balanced by being in the Knife weapon group, which is probably the lamest one around.Kusarigama is probably my favorite of these reprints. Versatile B (or Versatile S/P on a B weapon) is really rare and valuable, and while disarm is kind of a dud, trip and reach are great. Balanced by being in the Knife weapon group, which is probably the lamest one around. Wizard Weapon Expertise: You should never need this. Defensive Robes: More AC is great, but this is the best you will ever get. Weapon Specialization: You should never need this. Master Spellcaster: Standard and essential for spellcasters. Resolve: Fantastic, but it comes online very late in the game. Archwizard’s Spellcraft: 10th-level …Most thrown weapons are melee weapons, but others like the dart, javelin and shuriken are ranged. Thrown: You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.Firearm Ammunition (10 rounds) Uncommon Source Guns & Gears pg. 151 PFS Note Gunslingers (and characters with the Gunslinger archetype) gain access to all uncommon weapons, ammunition, and related items from Chapter 4 of this book, with the exception of Beast Guns and any limited or restricted items, unless the item indicates otherwise. …Staff. This long piece of wood can aid in walking and deliver a mighty blow. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your ... Chapter 6: Equipment / Weapons Weapon Traits Source Core Rulebook pg. 282 4.0 Weapons and unarmed attacks with the weapon trait can have a number of traits, found under "Weapon Traits" in the Traits section.These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from …Monastic Weaponry Feat 1. Monk. Source Core Rulebook pg. 158 4.0. You have trained with the traditional weaponry of your monastery or school. You gain access to uncommon weapons that have the monk trait and become trained in simple and martial monk weapons. When your proficiency rank for unarmed attacks increases to expert or …If you have expert proficiency in martial weapons, you become trained in advanced weapons. Or maybe "One group of advanced weapons." That way martial classes get to at least start using the advanced weapon at level 5. Yeah. Fighters still end up legendary in them anyway so they don't lose what makes them special.This weapon can also fire both barrels simultaneously. Make two attacks as one action against the same target. Apply your multiple attack penalty to each Attack normally. Examples: Side by Side, Over Under: Pump Action Shotgun: This weapon can be fired either normally using slug ammunition, or fired in a 15ft cone using pellet ammunition.Fortnite, the popular battle royale game developed by Epic Games, has captivated millions of players worldwide with its fast-paced gameplay and unique building mechanics. One of the key elements that sets Fortnite apart from other games in ...Armor, weapons, and other gear can all be found in this section, along with the price for services, cost of living, and animals (such as horses, dogs, and pack animals). Spells. This section starts with rules for casting spells, determining their effects, and getting rid of foes' spells (called counteracting). After that, the spell lists for ...Weapon Innovation. Your innovation is an impossible-looking weapon augmented by numerous unusual mechanisms. It begins with the same statistics as a level 0 common simple or martial weapon of your choice, or another level 0 simple or martial weapon to which you have access. You can instead use the statistics of a 1st-level common simple …Elven Curve Blade. Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect.Chapter 6: Equipment. To make your mark on the world, you’ll need to have the right equipment, including armor, weapons, and other gear. This chapter presents the various equipment that you can purchase during character creation. You can usually find these items for sale in most cities and other large settlements.Agile. Source Core Rulebook pg. 282 4.0. The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn. Cobra Fang, Crane Wing, Fire Talon, Flowing Wave, Lashing Branch, Shadow Grasp, Stumbling Swing, Tiger Claw, Wind ... Damage is calculated against six different ACs (Low -2, Low, Moderate, High, Extreme, Extreme +2) and then averaged. Three actions per round spent attacking, meaning reload weapons use the rotation of Round 1: Strike/Reload/Strike, Round 2: Reload/Strike/Reload. Dexterity 18 and Strength 14 at level 1, upgrading both on ASI levels.Grapple [one-action] Attack. Source Core Rulebook pg. 242 4.0. Requirements You have at least one free hand or have your target grappled or restrained. Your target isn't more than one size larger than you. You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC.You’ve most likely heard of biological warfare — using bacteria, viruses and fungi as weapons — but you may not know about entomological warfare. This particular type of biological warfare harnesses the power of insects, and, no, we aren’t ...Staff. This long piece of wood can aid in walking and deliver a mighty blow. Certain feats, class features, weapon runes, Combination. Source Treasure Vault pg. 217 1.1. Combination weapons , Disarm [one-action] Attack. Source Core Rulebook pg. 24, Namely, Twin, Forceful, Backstabber, Deadly, Fatal, and Propulsive . Forceful is T, Oct 9, 2023 · The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed da, Unconventional Weaponry Feat 1. You've familiarized yourself with a particular weapon, potentially from another ancest, Weapon Property Runes Source Core Rulebook pg. 583 4.0 Property runes add specia, The Inventor's features center around your character&#, Hobgoblins are most often fighters, rangers, or rogues, , Cold iron weapons deal additional damage to creatures wit, Namely, Twin, Forceful, Backstabber, Deadly, Fatal, and Propuls, Rage consumes you in battle. You delight in wreaking havoc and , Dual-Weapon Warrior. You're able to effortlessly fight wit, Guisarme is the gold standard for reach, mainly due to, Uncommon Melee Weapons: Price: Damage: Bulk: Hands: Group: Weapo, Parry. This weapon can be used defensively to block attacks., Most thrown weapons are melee weapons, but others , Trip. Source Core Rulebook pg. 283 4.0. You can use thi.