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Feats are special abilities that characters can acquire to enhance their skills, combat prowess, or magic potential. On this webpage, you can browse and search for feats from various Pathfinder sources, including core rulebooks, adventure paths, and supplements. Whether you are looking for a new feat to customize your character or just curious about the options available, this is the place to ...A template is a set of rules that you apply to a monster to transform it into a different monster. All templates give precise directions on how to change a monster’s statistics to transform it into the new monster. Acquired Templates: Some templates, like the lich, are the results of a creature’s choice and desire to transform.

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Prestige Classes. Promising servant of the Whispering Way. Disciplined duelist from Brevoy. An arcane spellcaster who draws upon ancient elven traditions to infuse his arrows with potent magical power. A troublemaker and a scoundrel who uses arcane magic to enhance her thievery and trickery. Character Creation. Source Core Rulebook pg. 19 4.0. Unless you’re the GM, the first thing you need to do when playing Pathfinder is create your character. It’s up to you to imagine your character’s past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You’ll use the game’s ...Source Core Rulebook pg. 60 4.0. At 1st level when you create your character, you gain a background of your choice. This decision is permanent; you can't change it at later levels. Each background listed here grants two ability boosts, a skill feat, and the trained proficiency rank in two skills, one of which is a Lore skill.Wayang (Blood of Shadows pg. 11): The rogue gains 1/6 of a new rogue talent. Wyrwood (Heroes of Golarion pg. 6): The rogue gains 1/6 of a rogue talent. Wyvaran (Legacy of Dragons pg. 18): Add a +1/2 bonus to Stealth and Sleight of Hand checks to steal or hide objects. Life is an endless adventure for those who live by their wits.Archives of Nethys Adventure Paths | Adventures | Blog Posts | Comics | Lost Omens | Rulebooks | Society. Name Group Release Date; Pathfinder #196: The Summer That Never Was: Season of Ghosts: 10/18/2023: Season of Ghosts Players Guide: Season of Ghosts: 10/2/2023: Pathfinder #195: Heavy is the Crown:A black blade is always a one-handed slashing weapon, a rapier, or a sword cane. The magus chooses the blade’s type upon gaining the blade, and once chosen, it can’t be changed. As a bladebound magus increases in level, his black blade gains power. A black blade is independently conscious but features some personality traits reflecting its ...Gnoll. Powerfully-built humanoids that resemble hyenas, gnolls are cunning warriors and hunters. Their frightening visage and efficient tactics have given them an ill-starred reputation. In lands to the east, such as Katapesh, gnolls have earned themselves well-deserved reputations as brutal slavers and demon-worshippers.To support the recent influx of new Pathfinders and Starfinders, he will be helping us with some much needed updates to the Pathfinder 1e side of the Archives.Archives of Nethys. To use the older Search engine, click here. Letters/numbers only - if symbols are included the search will return 0 results. You use use " " to group a search into a phrase (e.g. "Improved Channel" will prioritize results with those words together in that order) Only return results with all terms.The 20 primary deities of the Inner Sea region are well known due to either widespread worship or their historical tendency to help or harm the people who live there. Abadar, Asmodeus, Calistria, Cayden Cailean, Desna, Erastil, Gorum, Gozreh, Iomedae, Irori, Lamashtu, Nethys, Norgorber, Pharasma, Rovagug, Sarenrae, Shelyn, Torag, Urgathoa, Zon ...The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to …Archives of Nethys All Spells | Mythic | Custom Search | Definitions Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist ...Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items. Runes must be physically engraved on items through a special process to convey their effects. They take two forms: fundamental runes and property runes. Fundamental runes offer the most basic ...Source Core Rulebook pg. 437 4.0. Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith’s edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous). Each deity below has their alignment listed in parentheses after their name, followed by a short description and ...Archives of Nethys issue. For the last few days I've been unable to load the Archetypes directory. At first I thought it might be my browser, but Brave, Chrome and Firefox each failed to load that page. I'm able to get other pages to load without issue, but the Archetypes keeps returning a "Request Timed Out" result.Changeling. Tales of children stolen away and replaced by monsters exist across countless cultures— but the true monsters are the hag mothers of these strange children. After the hag seduces, uses, and disposes of their father, the changeling child is usually abandoned in their father’s community to be raised among them.Trained in arcane spell DCs. You gain these features as a Magus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, arcane spellcasting, arcane cascade, conflux spells, hybrid study, spellstrike. 2. Archives of Nethys. To use the older Search engine, click here. Letters/numbers only - if symbols are included the search will return 0 results. You use use " " to group a search into a phrase (e.g. "Improved Channel" will prioritize results with those words together in that order) Only return results with all terms.Archives of Nethys Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles Licenses Search Sources Contact Us Contributors Support the Archives Toggle Theme

Archetypes - Archives of Nethys: Pathfinder 2nd Edition Database Details Feats Research Fields Alchemist Details Feats Instincts Barbarian Details Feats Muses Bard Details Feats Causes Tenets Champion Details Feats Doctrines Cleric Details Feats Druidic Orders Druid Details Feats Fighter Details FeatsCavalier Source Advanced Player's Guide pg. 32 While many warriors strive to perfect their art, spending all of their time honing their skill at martial arms, others spend as much effort dedicating themselves to a cause.Hello and welcome to the Archives of Nethys, the official home of the Pathfinder Second Edition system reference documents. Here you can find all the rules, character options, and monsters needed to play Pathfinder Second Edition. The Archives houses all of the rules from the Core Rulebook as well as every sourcebook that Paizo publishes.Calistria's Guardian Wasps: Summon a swarm of wasps to ward and area. Chameleon Stride, Greater: As chameleon stride, but affecting all nearby creatures. Channel the Gift R: Fuel a target’s spellcasting, spontaneously cast spells without expending the slot. Cloak of Winds: Creates a screen of wind around you.

Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. Creatures Equipment Setting Spells/ Rituals Rules ... Mechs are immense robots that combine armor, agility, and firepower into one devastating package piloted by one or more operators. In Starfinder, mechs represent powerful tools for PCs to confront far mightier foes than they could unaided. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by ...…

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Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. Creatures Equipment Setting Spells/Rituals Rules + Actions/Activities Conditions Rules Traits. Hazards Sources About the Archives + Licenses ...Arcanist. Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters.

Lastly, to address a common question we've had recently surrounding the recently announced Pathfinder Remaster project: we will be maintaining both the original pre-Remaster versions of the rules alongside the new Remastered versions on the Archives. No matter which version you wish to play, the Archives of Nethys will support you.Barbed Chains Source Horror Adventures pg. 109 School conjuration [emotion, fear, mind-affecting]; Level antipaladin 1, bloodrager 1, cleric 1, inquisitor 1, occultist 1, oracle 1, shaman 1, summoner 1, summoner (unchained) 1 Casting Casting Time 1 standard action Components V, S, M (a length of chain doused with fresh blood) Effect Range close (25 …While moving to this space, the creature’s movement doesn’t provoke attacks of opportunity. Once you have targeted a creature with this discipline, it becomes immune to further uses for 24 hours. At 10th level, you can select a space up to 10 feet away from the creature’s intended position.

This skill is also used to negotiate conflicts by Equipment. Source Starfinder Core Rulebook pg. 166. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. While you're always creating inventions, there's one thSource Core Rulebook pg. 255 4.0. All kinds of experiences and trai To support the recent influx of new Pathfinders and Starfinders, he will be helping us with some much needed updates to the Pathfinder 1e side of the Archives. To start with, he's going to focus on missing errata updates and a new FAQ section. We hope to have more news and updates for you soon!Requirement (s) Zura. You come from a cannibal tribe, and find strength in the flesh of your foes. Whenever you eat the flesh or drink the blood of another orc—a full-round action that provokes attacks of opportunity— you gain the favor of Zura and receive a +1 natural armor bonus for 1 minute/level. Role: Masters of the battlefield, bloodragers unleash fear Archives of Nethys Adventure Paths | Adventures | Blog Posts | Comics | Lost Omens | Rulebooks | Society. Name Group Release Date; Pathfinder #196: The Summer That Never Was: Season of Ghosts: 10/18/2023: Season of Ghosts Players Guide: Season of Ghosts: 10/2/2023: Pathfinder #195: Heavy is the Crown: Archives of Nethys Biohacker | Envoy | Evolutionist | MechClasses - Archives of Nethys: Pathfinder 2nd Edition Database Close DCalistria's Guardian Wasps: Summon a swarm of wa Archives of Nethys Conditions Index. Concealed Source Core Rulebook pg. 618 4.0 While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be observed, but you're tougher to target. A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an ...1st-Level. Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Alarm: Wards an area for 2 hours/level. Alter Musical Instrument: Make one instrument sound like a different kind of instrument. The Mockingbird is a master at running into foes and coming aw Archives of Nethys List View | Table View All Spells Arcane | Divine | Elemental | Occult | Primal Focus Spells | Rituals. Spells Source Core Rulebook pg. 297 4.0 With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class ...Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ... A black blade is always a one-handed slashing weapo[The huge Nethys/Menu picture on the left d18. Skill feat, swashbuckler feat. 19. Eternal confidence, ge The effects of this ritual last for 1 year, and they extend in a 40-foot radius centered on an immobile shrine, altar, or fixture of your deity. While within the area, worshippers of your deity gain a +1 divine bonus to Armor Class, attack rolls, damage rolls, saving throws, and skill checks. If your deity is chaotic, evil, good, or lawful ...