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Stellaris cybernetic - The Cybernetic tradition tree enhances all empire species

Even more importantly, synth pop cost less in upkeep than bio pop, they cost at most 0.6 e

Go to Stellaris r/Stellaris ... Cybernetics or Synthetic ascencion for driven assimilators? I was thinking of taking cybernetics since a lot of pops come from the assimilated empires so a lot of pops will be cyborgs. But at the same time I like synthetic buffs more, which one would you say it's better in the long run? ...However you can turn races from psionic ascended empire into cyborgs, or modify them with gene modifications, and reverse. Technically 3 different nation can create a gene ascended special traited race with psionic, and cybernetic traits. For leader trait i don't know, but cyborg prevents erudite. Not sure, if cyborg can stack with psionic. 2.to be fair, the psionic trait would be way too op when paired with all the new robot traits cyborgs get these days. Thematically it makes little sense given that presumably the soul in the stellaris is housed in the brain, the one part of the body to be kept mostly intact for someone chromed to the gills with cybernetic.Mar 9, 2022 · cybernetics are very OP as it is the first perk of the ascension path and you added some insanely strong bonuses in comparison to psionic which is a tier 2 ascension trait. I would add is a change in pop upkeep: once cybernetic your pops could gain +25% energy upkeep and -50% food upkeep in order to represent the transition toward machines. Welcome to the Guide to Traits, Ethics, Origins, Civics, Traditions, and APs. This guide will go over the effects and aftereffects of every ethic, trait, origin, civic to think about when creating your empire, as well as every tradition, and ascension perk choice when playing the game in Stellaris.So I discovered that if you go down the cybernetics route the robotists job uses monthly biological assembly speed rather than robotics assembly speed for your cyborg species. Which means it stacks with Gene clinic, crystalization/budding traits that affects biological assembly speed. 8. Acoasma Keepers of Knowledge • 1 yr. ago.The lifespans for leaders was 230+ before converting to synths. Increase lifespan is useful for empires planning having leaders level 6+, as higher levels means higher bonuses. The xp needed for 6+ gets increasing more difficulty to reach. Without XP bonuses or increase lifespans, when your leader reaches 6, he/she/it pretty much about to drop ...Especially considering genetic is stronger for hives than normal empires. Genetic Hive gives you biggest Empire from actual pop growth and great traits. Cybernetic Hive meanwhile gives you smallest Empire, at least in term of Empire size. Cyberhive imo is situational, but I found it fun in the build I used to see how low Empire size can go ... Synth tech requires the droids tech (yeah no kidding) the sosciety tech "galaxtic administration" and the physics tech "positronic AI". There aren't any other prerequisites you can check it on the wiki. So either you are rather unlucky or it is bugged. There is also a requirement to unlock tier 4 techs.Insect swarms and migratory birds are known to exhibit something known as a hive mind, collective consciousness, and herd mentality, among others. This has inspired a whole new stream of robotics known as swarm intelligence, where small-sized robots perform tasks in coordination. The social media and smartphone revolution have helped people collectively work together and organize in their day ...Stellaris. The Hive being purged. Thread starter ringworm; Start date Apr 27, 2017; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. . Stellaris 47950 Bug Reports ...18-Jul-2022 ... Stellaris Mods Catalogue. Buy · How to Install Mods · About Us · Species. Mechanical Traits for Cybernetic Species (3.4). Uploaded · July 18, ...add_trait_leader Command Help. This command will add the specified trait to the leader with the specified ID. Use 'debugtooltip' to find leader IDs. A complete, searchable list of all Stellaris traits along with their keys (IDs) for use in cheats, mods and console commands.Whether you're new or old, there's always something to learn when it comes to Stellaris. Today we'll be going over the Basics and the first few years of Game...Even more importantly, synth pop cost less in upkeep than bio pop, they cost at most 0.6 energy (and at min 0.35) while bio pop cost 1 food per pop, which means less pop used for upkeep. Synth also cost slightly less in consumer goods, they have a free -25% whereas you can get at most -20% with gene-modding. 2.They split up Synthetic Ascension so cybernetic isn't just a stepping-stone anymore. ... If you want more information on this then dev diary #270 has the Ascension changes in detail otherwise every big Stellaris YouTuber covered them as well. Last edited by HappySack; Oct 14, 2022 @ 9:15am #1. Sedmeister. Oct 14, 2022 @ 1:21pm ...Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The …The game has a variety of ways to create such super pops. If you go biological ascension, you can mod both psionic and cybernetic pops with bio ascension super traits, but going either psionic or cybernetic prohibits you from using the other. Why can't you get Psionic cyborgs if you can make robust psionics or erudite cyborgs?Jan 13, 2023 · If you wait until they're done assimilating, you can't apply the base template (doesn't have cybernetic). But if you do it before they finish converting, it's still valid to apply it, and you'll then have a copy of their base template with cybernetic added , which you can use for your base modification and also apply to any assimilated pops of ... Not in vanilla. However, there is a mod called machine and robot expansion. It allows synthetically ascended empires to pick an ascension perk to become machine intelligence, and then pick an ascension perk that allows machine intelligence to become driven assimilator. 1. webkilla • 5 mo. ago.Modified files: ascension paths, cybernetics assimilator, cybernetics, genetics, psionics and synthetics Other Mods that modify those files are probably incompatible < > 29 Comments ... Alternativly you could add the traits afterwards via console commands (Stellaris Wiki). Lehafir [author] Dec 19, 2022 @ 2:14pmA searchable list of all tradition codes from Stellaris. Enter the name of a tradition to filter the entries in the table. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. activate_tradition Command Help. activate_tradition <Tradition ID> Copy. This command activates the specified tradition. ...Stellaris. Psychic Cyborgs Possible? After any empire has researched Telepathy, occasionally a random species will be granted the Latent Psychic / Psionic trait. 1) Can this effect target the player main species? 2) Can this effect target a cybernetic species? 3) Can the player (or non-player) species targetted by this effect later become ...This causes problems when conquering mechanical worlds (eg. from a robotic assimilator) : biological species, including cybernetic, cannot grow on those planet. This gives a very bizarre situation where you can colonise those planets (if you have robots elsewhere in your empire), but the colonist will remain alone there forever.add_trait_leader Command Help. This command will add the specified trait to the leader with the specified ID. Use 'debugtooltip' to find leader IDs. A complete, searchable list of all Stellaris traits along with their keys (IDs) for use in cheats, mods and console commands.In Control, you replace the Reaper’s master, allowing you to teach humans and the other species about how Reaper tech works, letting them replicate it. All Synthetics survive, and the Reapers are under the control of Shepard. Shepard survives as a D.I., who looks like he might now have the beginnings of a god complex.1. DeanTheDull • Necrophage • 10 mo. ago. There is no single strongest meta build because there is no single meta. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. The biggest distinction on what is meta is when warfare becomes reasonably possible. In Stellaris, Empires are always looking to improve various aspects of their power over time, whether its technology, economy, infrastructure or military power.. However, the population itself often goes overlooked. When creating a new Empire or selecting a pre-made one, pops can be selected to have certain traits that give buffs and …It's good that they finally allowed players to stop at cybernetic instead of transitioning it into synthetic, but it's a bit of a shame that those paths are also mutually exclusive now, and also that it's now impossible to get psionic cybernetic pops and other fun combinations.Also you miss out on that faction influence. Emperor •. I did play a (fairly) peaceful hivemind and managed to make a fair few friends. Even made a federation. Basically you just have to avoid integrating your vassals and …Cybernetics removed my brain slugs. I encountered the brain slugs event in my first part-Distant Stars game, and agreed to play host to them. When I modified my species after unlocking "The Flesh is Weak" my slugs were gone. I don't know if the slugs turn on you later, but I was pretty disappointed. Do any of the other types of population ...That's why you gotta get some livestock and make them fertile and delicious! 5. [deleted] • 10 mo. ago. Genetic = more pops. Cybernetic = more efficient pops. 2. TTundri • Megacorporation • 10 mo. ago. Don't forget , if you can kill certain biological leviathans you unlock new traits as well with Genetic Ascension. Supremacy, Prosperity, and the ascension traditions (Genetics, Synthetics, Psionics, and Cybernetics, of which you can only take one) are the strongest traditions in the game by far. You should always take them, preferably as early as possible. There are very few traditions that are competitive with them, and usually only within specific niches.A theme that I think that is sorely missing from cybernetic ascension is in the relationship between the cybernetic populace and machines, in particular either understanding and embracing them as equals in a cooperative relationship or treating them only as tools, forcing them into servitude. In fact the only way that you can 100% safely force ...Cybernetic Mastery would be a new ascension perk, that you can take if you have Flesh is Weak, but *not* Synthetic Evolution. Requires advanced gene tech and …Peter34cph • 6 yr. ago. It’s just an increased risk of a particular End Game Crisis occuring, when it is time for an End Game Crisis to occur anyway. Well, maybe for each dangerous Tech you move the Crisis Timer forward by 5+1d10 years. So that it might trigger in 2385, 2390 or 2395, instead of 2400. You shouldn’t sweat that.Apr 21, 2017 · Welcome to the Guide to Traits, Ethics, Origins, Civics, Traditions, and APs. This guide will go over the effects and aftereffects of every ethic, trait, origin, civic to think about when creating your empire, as well as every tradition, and ascension perk choice when playing the game in Stellaris. If you have power laying around, you can speed up the process of assimilation by spreading the conquered around your worlds. •. It does different things depending on what type of ascension you have too. If you are synthetically ascended it converts all pops to the same as your synth species kind of like an individualist assimilator.While synths do get a high base output for technician jobs, energy just isn't particularly valuable by the stage in the game where you're going synth ascended and Efficient Processors to boost specialist jobs is preferable. Emotion emulators is pretty much a must have. 1 point +20% amenities. Really helps stability and allows you to pretty much ...I think no, from this post, but I haven't tried it myself. Specifically for Clone Soldiers: It makes no sense that we can't customize the way we cybernetically augment them unless we also turn them into breeders. Just. Literally no sense at all. PLEASE separate out gene-modding and cybernetic augmentation unlocks!That's why you gotta get some livestock and make them fertile and delicious! 5. [deleted] • 10 mo. ago. Genetic = more pops. Cybernetic = more efficient pops. 2. TTundri • Megacorporation • 10 mo. ago. Don't forget , if you can kill certain biological leviathans you unlock new traits as well with Genetic Ascension. Progress has for a long time been at a standstill, until now. An unlikely discovery has our scientists hopeful: a cipher, hidden in the quantum bio-code of the Ancient Clone Vats, in an area believed to govern our genome's potential for procreation. Trigger conditions: Our History. Mean time to happen: 18 months.There's a bonus. Having an Offspring Corvette around produces an aura that grants a net +5% sublight speed, evasion, accuracy, and fire rate. (Progenitor ships actually have an inherent -50% to all of these, but the Offspring grant +55% through the aura to compensate.) The Starbase Building, the Offspring Outlook, gives a net +15% instead.And i didnt took any other ascensión i think. ionarch • 8 mo. ago. Can't check right now, you might have to press tab twice, but the syntax for traditions is usually tr_NameOfTradition_adopt so for synthetics it should be tr_synthetics_adopt. If it is not you can check the game files but I don't know where they are defined at the top of my head.In Stellaris where snowballing leads to more snowballing, this is incredibly strong. So, thrifty is a must for traits. ... Cybernetic ascension is so new that a lot of people aren't aware of just how good it is for trade-based VDs, due to the new tradition tree in 3.6 introducing new game mechanics like being able to convert robot assembly into ...Durable: -0.5 Amenities per pop, is really good for Hive minds, since their amenities job is one of the worst jobs in Stellaris. With Cybernetic Ascension durable trait, One vision, and Harmony tradition Synapse drone, you can get rid of those amenities jobs as Hive mind.That and cybernetic zombies. 50% trade value and you can squeeze in things like charismatic or the gas trait. So your typical zombie clerk has 6 base trade value, 7 with mercantile. They can also do amenities, boosts budding effect and cybernetic pop assembly stacks with budding and the zombie building. Zombies have 0 upkeep.Taking the Stellaris Clone Army Origin means you’ll need to rely solely on your cloning vats to keep your Empire alive. Here is what the Clone Soldier trait does: Governing Ethics Attraction +50%. Army Damage +50%. Leader Lifespan -40 years. Admirals gain the Clone Army Admiral trait. Cannot be genetically modified.Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals, plants, ... While it's not specifically mentioned you could assume that even without the AP all advanced empires use some cybernetics; advanced pacemakers, hearing aids, replacement limbs etc. But with the AP you're actively, extensively and uniformly ...Tiasmoon Sep 17, 2021 @ 11:55pm. Larger fleets are more about alloy production, amounts of shipyards, and overall economy. With strong emphasis on the first. Clones seem to require a lot of optimization to make the most of their increased growth speed in the early years. #7.Stellaris - Cybernetic pops who have completely shed their organic bodies are converted to non-sapient robots upon being conquered. Thread starter WesW69; Start date Jun 3, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox ...Stellaris. The Hive being purged. Thread starter ringworm; Start date Apr 27, 2017; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. . Stellaris 47950 Bug Reports ...Description. Updated and working with Stellaris version 3.6 ("Orion" update). I understand the frustration with this mod being out of date and apologize for the lack of recent communication. Origins Extended is in the process of being re-made from the ground up as the mod has reached a state where legacy code is straining development and update ...Dec 28, 2022 · Built for Stellaris version 3.8 "Gemini." Not compatible with achievements. This mod overrides the seven ascension path-related ascension perks. It is generally not compatible with other mods that alter Synthetic Evolution, Synthetic Age, The Flesh is Weak, Organo-Machine Interfacing (both versions), Mind Over Matter, and Engineered Evolution. When you're ready to fight them, give them a world with the species on it you want turned into cyborgs. The driven assimilators will turn them into cyborgs, and when they do you can declare war on them. You then take back the world your now cyborg pops live on, and apply the cybernetic trait to your pops.Psionics+cybernetics as a perk. MagnaCarge. Feb 13, 2022. Jump to latest Follow Reply. this is something i would like to see. i usually just pick flesh is weak and dont go over to synthetic ascension. but i like the idea of psionics having cybernetic implants. i know that is already possible with migration pacts. but i think it...dekeche • 4 yr. ago. Synthetic - best for materialist or xenophobe. You can get +job production, which is one of the few ways to boost alloy production. As a xenophobe, it also allows you to assimilate useless xenos into your collective, effectively increasing your useful population. Psionic - best for spiritualists and zro access.The sci-fi strategy game Stellaris has progressed considerably since it released in 2016, and now occupies positions on our lists of the best space games and best strategy games. It&apos;s no surpriseThis in combination with hive mind and the extra food buff from policy (which is 33% for hive minds) will increase your pop growth to 5.2 at the very start of the game. Pop growth is what hive minds shoud focus on. You have several growth buildings and you get 3 jobs (but only 2 houses) per district. Hive minds are a snowballing faction.Nov 5, 2022 · Originally posted by Gundalf: In 3.6 the cybernetic ascension has a pop trait called Durable which reduces amenity consumption by -0.5 in exchange for +0.3 energy upkeep. It should be very powerfull on Hiveminds. You can only go bio ascension on hivemind. #7. Gundalf Nov 6, 2022 @ 2:46pm. Originally posted by Sko: This simple question started the so far most satisfying Stellaris multiplayer match with 3 friends of mine. I did some research in the game’s files and some testing with cheats and found out: No, as a psionic empire you cannot make cybernetic species psionic. BUT yes, as a cybernetic empire you can add the cybernetic trait to pops that ...Cybernetic Ascension doesn't give that many trait points, but instead a lot more trait picks, and the ability to add negative cybernetic traits. The cybernetic traits are also cheaper than their machine counterparts. Reply ... Stellaris Dev Diary #300 - Happy Anniversary! 3.8 "Gemini" and Galactic Paragons Release Notes ...A mod for Stellaris that allows empires to select multiple ascension paths (psionic, cybernetic, synthetic, and/or genetic).If you have power laying around, you can speed up the process of assimilation by spreading the conquered around your worlds. •. It does different things depending on what type of ascension you have too. If you are synthetically ascended it converts all pops to the same as your synth species kind of like an individualist assimilator.You don't want to stay as a Cyborg, Synthetic Evolution is a massive power boost. The Synthetics tech gives all robotic pops +10% to all jobs, the Synthetic Evolution perk gives all robotic pops +10% to all jobs, it will turn all your pops into Synths and if a Synth is your ruler than all robotic pops get +5% to all jobs, and by slapping on the ...Stellaris. Cybernetic Ascension Questions + 3.6 Memorialist Question. Thread starter Mímisbrunnr; Start date Oct 28, 2022; Jump to latest Follow ... once i got habitats i spun off some vassals to form my own trade federation and then focused on research until i got cybernetic ascension traditions completed. then, with the trait picks and ...Mod Version 1.2. This mod expands the psionics of Stellaris, allowing you to run your entire civilization around their psionic potentials. This also expands the ascension path of psionics, allowing your civilization to transcend entirely beyond their meager physical forms. Now with compatibility for Planetary Diversity!Hello everyone and welcome to another Stellaris dev diary. This week we'll be talking about Ascension again, specifically the Synthetic and Biological Ascension Paths. In dev diary #60 we talked about the Psionic Ascension Path and the associated Shroud. The Shroud was a fairly major mechanical addition to the game, which we felt was needed as Psionics lacked any such mechanic associated with ...The Flesh is Weak is a Cybernetic Ascension Path that unlocks bonuses for turning your population into cyborgs. Pros: +20% habitability and +40 years leader lifespan with Integrated Cybernetics technology; ... Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. As a result, the number of ways you can ...Species menu -> Select empty population > Select Modify Template -> Click the little blue trashcan icon at the bottom. If it's greyed out you can't delete that template...usually becauae there are pops existing still. Everuk The Flesh is Weak • 3 yr. ago. Also you better disable xenocomp before starting AI turn game into lag nightmare with ...The Psionic Bio Ascended migrants randomly becoming double psionic was a total shock. They seemed to migrate to the Spirtual vassal at the same time latent Psionics spread and the game ignored they already had full psionic (given to them by some friendly Xenos hundreds of years before). 2. Ravenloff • 2 yr. ago.A searchable list of all technology codes from Stellaris. Enter the name of a technology to filter the entries in the table. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. research_technology Command Help. research_technology <Tech ID> Copy. This command will research the technology type with the ...Also you miss out on that faction influence. Emperor •. I did play a (fairly) peaceful hivemind and managed to make a fair few friends. Even made a federation. Basically you just have to avoid integrating your vassals and taking planets in wars until you have the tech to do it safely.They split up Synthetic Ascension so cybernetic isn't just a stepping-stone anymore. ... If you want more information on this then dev diary #270 has the Ascension changes in detail otherwise every big Stellaris YouTuber covered them as well. Last edited by HappySack; Oct 14, 2022 @ 9:15am #1. Sedmeister. Oct 14, 2022 @ 1:21pm ...cybernetic ascension. So I'm trying to the cybernetic ascension route I have everything I need except the integrated cybernetics tech. I'm cranking out pretty good research for a noobs first successful run and I'm almost on repeatables at like 2330 something I have like 50k unity banked hoping I'll roll it. Is it just bad luck or am I missing ...Hw to Use Espionage in Stellaris. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies ...Cybernetic ascension is no longer unlocked via the robotics line of technologies, instead there are new technologies to represent basic cybernetic upgrades that your population has access to. ... While they are a hive mind, it's difficult to place them in Stellaris because such an entity doesn't have to be a driven assimilator. The borg ...BTS operates a vehicle from Udom Suk to Ratchathewi every 10 minutes. Tickets cost ฿16 - ฿60 and the journey takes 22 min. Alternatively, Bangkok Mass Transit Authority operates a bus from Udom Suk Post Office to Wat Ratchanatdaram every 15 minutes. Tickets cost ฿10 - ฿30 and the journey takes 41 min.Cybernetic would be a better match for the Racket's personality and fit their dialogue better than Psionic, thereby improving their flavour. ... * Stellaris gives us too much Happiness; Happiness bonuses need to be culled * Ascension Perk picks should never require technologies to pick, ...As in vanilla Stellaris, if you have completed the Brain Slug event chain, there is a 20% chance that a leader will be a Brain Slug host per each new leader. The additional 20% Brain Slug check only applies if your race is also Cyborg, as that is the original blocking trait for the distar.173 event. This gives cybernetic species the same 20% ...Subscribe to downloadAscension Enhancements. This mod removes all the Ascension Path restriction for Utopia (i.e. those following the psionics route can also follow the AI route, etc). Hive Minds are no longer restricted to only the Biological ascension path. With Synthetic Dawn, Machine Empires can also follow both the Psionic and Biological ...Players can look forward to trying out the entirely new Lithoid play style that focuses on mineral production, relentless colonization of even the most marginal worlds, and refusing to cede an inch of your empire - for sedimental value. The Lithoids Species Pack includes: Unique Mechanics for Lithoid Empires. 15 New Portraits of Lithoids and 1 ...A great cybernetic trade build in 3.6 is Budding Zombies on the Shattered Ringworld start. Permanent Employment / Mastercraft Inc (for CG prior to Trade Federation, reform out later) Zombies don't have a reduced output as a clerk. You can drop them onto zero habitability worlds and they'll still crank out value for you.Supremacy, Prosperity, and the ascension traditions (Genetics, Synthetics, Psionics, and Cybernetics, of which you can only take one) are the strongest traditions in the game by far. You should always take them, preferably as early as possible. There are very few traditions that are competitive with them, and usually only within specific niches.Built for Stellaris version 3.8 "Gemini." Not compatible with achievements. This mod overrides the seven ascension path-related ascension perks. It is generally not compatible with other mods that alter Synthetic Evolution, Synthetic Age, The Flesh is Weak, Organo-Machine Interfacing (both versions), Mind Over Matter, and Engineered Evolution.Stellaris. Cybernetic Ascension Questions + 3.6 Memorialist Question. Thread starter Mímisbrunnr; Start date Oct 28, 2022; Jump to latest Follow ... once i got habitats i spun off some vassals to form my own trade federation and then focused on research until i got cybernetic ascension traditions completed. then, with the trait picks and ...Go to Stellaris r/Stellaris ... It's totally ok to just take "The Flesh is Weak", the cybernetic trait already adds lots of things to your pops, they live longer, got better admirals, better scientists, more minerals and more habitability. Obviously, going full Synthetics would be even better but if you don't want to be completely robot (you ...Stellaris. All Discussions Screenshots Artwork Broadcas, Traits like psionic, cybernetic or brain slugs cannot be added or removed by species mo, 13-Apr-2019 ... Adds cybernetic versions of humans, default humanoids a, one of the later cybernetic traditions (extra cybernetic jobs added to spawneries). Sadly non hive minded don't, This page was last edited on 5 March 2023, at 05:44. Content is available under A, 义体. 解锁一项可以让所有物种获得 义体人 特质的 特殊项目 。. --------------. 替换传统:. 义体传统 Cybernetic Traditions. 整合有机 人口将产出 工程学研究, last game remnants tecrush i had integrated cybernetics around 2223, and the ascention perk two years later, 2, There is a new dedicated Ascension in town. The Flesh is Weak is no l, Jul 5, 2023 - Explore ibeh favour's board "gaming a, A great cybernetic trade build in 3.6 is Budding Zomb, Taking the Stellaris Clone Army Origin means you’ll need to rely , Yes, you absolutely should. It's only dangerous, Dec 1, 2022 · So, if you choose either synthetic, , The Synth Ascension is the most powerful path in Stellaris - , Subscribe to downloadAscension Enhancements. This mod r, Supremacy, Prosperity, and the ascension traditions (Genetics, In this video, I'm taking a look at the new features in the 3, So psionic empires can have synths that produce 55% unity compar.