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Blade ward 5e wikidot - Shocking Grasp. Source: Player's Handbook. Evocation cantrip. Lightning springs from your hand to deliver a sho

This magic sword’s blade is fashioned from a horn or spine from a crystal drag

Druid. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. You must have a Wisdom score of 13 or higher in order to multiclass in or ...Cleric: Zeal Domain (Amonkhet) Zeal is the fifth and final virtue of Amonkhet's society. The God-Pharaoh expects those he welcomes into the afterlife to desire it above all other pleasures and achievements, and for them to show their dedication, passion, and fervor through their actions. Hazoret is charged with cultivating this zeal in the ...This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. For the druid spell list without optional spells, see Core Druid Spell List. Cantrip. 1st Level.Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock.Player's Handbook. Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids.Blade Ward is a spell that's available as of level 0, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells ... Blade Ward. Abjuration. Level: Cantrip Casting time: 1 Action Range: Self Components: V, SBlade Ward is a spell for 5th edition published in Player's Handbook (5e). 5e Spell Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard Racial Spell of: Earth GenasiThe DM has final say on such a curse's effect. At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours.Sunbeam. Source: Player's Handbook. 6th-level evocation. A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much ...AMERICAN FUNDS 2025 TARGET DATE RETIREMENT FUND® CLASS R-5E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksBackground: Noble. You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a ...Duration: Concentration, up to 1 minute. You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose object, or structure within 5 feet of the blade.Ranger: Gloom Stalker Conclave. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.Flames Of Phlegethos. Source: Xanathar's Guide to Everything. Prerequisite: Tiefling. You learn to call on hellfire to serve your commands. You gain the following benefits: Increase your Intelligence or Charisma score by 1, to a maximum of 20. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice ...Roar of Blades: Bladesinger 5E. Mechanically, the Bladesinger Wizard is good two times per short rest. During those 1 minute bursts, you actually have a thematically powerful melee warrior…. Though you are heavily restricted by armor type and are still quite reliant on magic until much later.Blade Ward is a spell for 5th edition published in Player's Handbook (5e). 5e Spell Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard Racial Spell of: Earth GenasiEvocation cantrip. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Instantaneous. Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. At Higher Levels.Kiss of Mephistopheles. Source: Unearthed Arcana 40 - Revised Class Options. Prerequisite: 5th level, eldritch blast cantrip. When you hit a creature with your eldritch blast, you can cast fireball as a bonus action using a warlock spell slot. The spell must be centered on the creature you hit with eldritch blast.6th Level. • Bones of the Earth. • Conjure Fey. • Druid Grove. • Find the Path. • Heal. • Heroes' Feast. • Investiture of Flame. • Investiture of Ice.Fire Bolt. Source: Player's Handbook. Evocation cantrip. You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. At Higher Levels. This spell’s damage increases by ...Magic Weapon. The Blade of Avernus is a magic weapon that functions as a vorpal sword. Random Properties. The sword has the following randomly determined properties, as described in chapter 7 of the Dungeon Master's Guide: Ruler of Avernus. As an action, you can point this sword at one devil you can see within 60 feet of you.Fighter: Battle Master. Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are ...Hill Dwarf. As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerun in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting. Ability Score Increase. Your Wisdom score increases by 1.Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options ... Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp 1st level (4 slots): feather fall, shield, witch bolt 2nd level (3 ...It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals. As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments.Wizard: Bladesinging. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the ...From Player's Handbook, page 218. Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Classes: Bard, Sorcerer, Warlock, …The Sword of Zariel is a sentient, lawful good item with an Intelligence of 10, a Wisdom of 20, and a Charisma of 18. It has hearing and normal vision out to a range of 30 feet. The sword communicates by transmitting emotion to the creature carrying or wielding it. Truth Seer.Fell Handed. Source: Unearthed Arcana 14 - Feats. You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them: You gain a +1 bonus to attack rolls you make with the weapon. Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can also knock the ...Bard: College of Swords. Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.Duration: 1 round. You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.Prestidigitation. Source: Player's Handbook. Transmutation cantrip. This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor ...Destructive Wave. Source: Player's Handbook. 5th-level evocation. You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked ...From Tasha's Cauldron of Everything, page 107; and Sword Coast Adventurer's Guide, page 143. Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a weapon worth at least 1 sp) Duration: Instantaneous You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the ...Components: V. Duration: Concentration, up to 1 minute. Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.Gust. Source: Xanathar's Guide to Everything. Transmutation cantrip. Casting Time: 1 action. Range: 30 feet. Components: V, S. Duration: Instantaneous. You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw ...You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points: 50 hit points or fewer: deafened for 1 minute.This warlock spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete warlock list, see Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level.The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can't absorb damage, but its magic remains.Absorb Elements. Source: Xanathar's Guide to Everything. 1st-level abjuration. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Range: Self. Components: S. Duration: 1 round. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack.This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct ...Warlock: The Undying. Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize - like all power - comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of ...A monk following the Way of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Its traditions are drawn from cultures of shapeshifters and creatures who fight with tooth and claw. These are a few of the martial techniques that have evolved into the Way of the Living Weapon.Healing Word. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st.Roar of Blades: Bladesinger 5E. Mechanically, the Bladesinger Wizard is good two times per short rest. During those 1 minute bursts, you actually have a thematically powerful melee warrior…. Though you are heavily restricted by armor type and are still quite reliant on magic until much later.Sorcerer Spell List. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level.Frost Brand. Source: Dungeon Master's Guide. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and ...Range: 60 feet. Components: V, S, M (an item distasteful to the target) Duration: Concentration, up to 1 minute. You attempt to send one creature that you can see within range to another place of existence. The target must succeed on a Charisma saving throw or be banished. If the target is native to the plane of existence you're on, you ...Components: V, S. Duration: Concentration, up to 1 minute. Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes ...Ravenous Void. Source: Explorer's Guide to Wildemount. 9th-level evocation (dunamancy:graviturgy) Casting Time: 1 action. Range: 1,000 feet. Components: V, S, M (a small, nine-pointed star made of iron) Duration: Concentration, up to 1 minute. You create a 20-foot-radius sphere of destructive gravitation force centered on a point you can see ...Encounters with the terrors of the deep can break the minds of the weak-willed, but some forge their trauma into weapons never seen above the waves. The barbarian who walks this path has survived such an encounter and has gained extraordinary abilities from the experience. Source: Legend of Runeterra: Dark Tides of Bilgewater.War Caster. Source: Player's Handbook. Prerequisite: The ability to cast at least one spell. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as ...Mirror Image. Source: Player's Handbook. 2nd-level illusion. Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.Blade Ward is a spell for 5th edition published in Player's Handbook (5e). 5e Spell Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard Racial Spell of: Earth GenasiCleric: Zeal Domain (Amonkhet) Zeal is the fifth and final virtue of Amonkhet's society. The God-Pharaoh expects those he welcomes into the afterlife to desire it above all other pleasures and achievements, and for them to show their dedication, passion, and fervor through their actions. Hazoret is charged with cultivating this zeal in the ...Encounters with the terrors of the deep can break the minds of the weak-willed, but some forge their trauma into weapons never seen above the waves. The barbarian who walks this path has survived such an encounter and has gained extraordinary abilities from the experience. Source: Legend of Runeterra: Dark Tides of Bilgewater.Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock.An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.Spiritual Weapon. Source: Player's Handbook. 2nd-level evocation. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 ...Evocation cantrip. You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage. At Higher Levels. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).From Explorer's Guide to Wildemount, page 265. Weapon (any sword), rare (requires attunement) The black blade of this sword is crafted from a mysterious arcane alloy. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you are immune to effects that turn undead. Dark Blessing. While holding the sword, you can use your action to give ...Cleric: Grave Domain. Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resist death, or to desecrate the dead’s rest, is an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court ...Fire Bolt. Source: Player's Handbook. Evocation cantrip. You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. At Higher Levels. This spell’s damage increases by ...Alternatively, you destroy fog in a 30-foot cube within range. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st. Spell Lists. Cleric, Druid.• Blade Ward • Booming Blade • Chill Touch • Create Bonfire • Eldritch Blast • Friends • Frostbite • Green Flame Blade • Infestation • Lightning Lure • Mage Hand • Magic Stone • Mind Sliver • Minor Illusion • Poison Spray • Prestidigitation • Sword Burst • Thunderclap • Toll the Dead • True StrikeBloodshed Blade. Source: Bigby Presents - Glory of the Giants. Weapon (Any Sword), Very Rare (Requires Attunement) The hilt of this sword bears a carnelian engraved with the blood rune. You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon. Invoking the Rune. When you target a creature with ...You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. On a success, a creature takes half as much damage ...Source: Player's Handbook. Abjuration cantrip. Casting Time: 1 action Range: Self Components: V, S Duration: 1 round You extend your hand and trace a sigil of warding in the air.Psychic Blades. When you join the College of Whispers at 3rd level, you gain the ability to make your weapon attacks magically toxic to a creature's mind. When you hit a creature with a weapon attack, you can expend one use of your Bardic Inspiration to deal an additional 2d6 psychic damage to that target.Bard. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.Source: Player's Handbook. 2nd-level transmutation. Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.A complete guide to DnD 5e Wizard spells, including expert-written advice on how to pick and use the best spells available to the Wizard. ... Blade Ward PHB: Similar in function to taking the Dodge action, but since your AC may be terrible this may be more reliable. That doesn't make this necessary, but it's an option.Sorcerer: Clockwork Soul. The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it-a plane of existence shaped entirely by clockwork efficiency. You, or someone from your lineage, might have become entangled in the machinations of the modrons, the orderly beings who inhabit Mechanus.Encode Thoughts. Source: Guildmaster's Guide to Ravnica. Enchantment cantrip. You pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand, which persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 ...Pact of the Blade will be required if you want to use Melee as a Warlock, because melee invocations are locked behind it. There are 4 Invocations that are out for Blade. Eldritch Smite (XGE): Expend a Warlock spell slot for 1d8 + 1d8 per spell level damage. It can also knock prone.Casting Time: 1 action. Range: Self. Components: V, S. Duration: 1 Round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Source: Player's Handbook, p. 218. You need to set text for set-tags button.Telekinesis. Source: Player's Handbook. 5th-level transmutation. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Concentration, up to 10 minutes. You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one ...If the Tarrasque's 4d12+10 hits on 11+, blade ward saves ~9.1hp, and Dodging saves ~10.2hp. When you're easy to hit, blade ward is better than Dodge, and the absolute value of the action is greater than when you're harder to hit - but still relatively low. A 1d10+3 attack that hits on a 6+ loses ~3.5hp per attack to a blade ward. A 4d12+10 ...Duration: 1 minute. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.The Sunsword is a unique blade once possessed by Strahd's brother, Sergei von Zarovich. In its original form, it had a platinum hilt and guard, and a thin crystal blade as strong as steel. Strahd employed a powerful wizard named Khazan to destroy the weapon after Sergei's death. The first part of the process required the hilt and the blade to ...Kiss of Mephistopheles. Source: Unearthed Arcana 40 , For example, if you are a 5th-level paladin, you have four 1st-leve, Blade Ward as a bonus action adds some helpful durability, but rangers lean heavily on th, Mind Blank. Source: Player's Handbook. 8th-level abjuration. Casting Time: 1 action. Ran, Bard, Sorcerer, Warlock, Wizard - Cantrip Level Spel, Blade Ward. level 0 - abjuration. You extend your hand and trace a sigil of wa, This bard spell list includes optional spells available from Tasha's Ca, Tenser's Transformation. Source: Xanathar's Guide to Everythi, Blade Ward. Produce Flame 5E Attributes. School: A, Components: V, S. Duration: Concentration, up to 1 minute. You , The Weapons tables below show the most common weapons u, Spell Name School Casting Time Range Duration Component, Blade Ward is a spell that's available as of level 0, wit, Seeming. Source: Player's Handbook. 5th-level illusion. , Flames Of Phlegethos. Source: Xanathar's Guide to Everythin, Bane. Source: Player's Handbook. 1st-level enchant, Fighter: Eldritch Knight. The archetypal Eldritch Knig, Flowing Blade Swordsman. A young woman approaches, and bo.