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Hoi4 combat width - Funny Colors Show Arms Against Tyranny "Meta". Yes, on paper. Combat Width is only a small part of

Apr 17, 2022 · For example, as USSR most of the terrain is forest or plains so a 22 width is

The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:Go to hoi4 r/hoi4 • by ... The smallest combat width a battle can have is 75 (mountain). If you tested only up to cw of 50 you tested the pure combat effectiveness of those templates. As others said, smaller divisions will outperform the bigger ones due to more org per cw and more support coy per cw mainly. Also smaller divisions will loose more …The American Civil War was a pivotal moment in history, shaping the nation and its people in profound ways. One invaluable resource for understanding the lives of Civil War veterans is pension records.Go 20 width. 20 width of robots will beat 20 width of infantry hands down. The offensive power is hard to stop by infantry. The defensive power is hard to beat and will kill plenty of attackers. This is the advantage of bigger divisions. The smaller you make the division the less offence and defense it has.hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ...Planet Earth has many different regions with unique geographical features and weather patterns. Some areas are usually very warm, while others are cold throughout most of the year. On Earth, our planet usually undergoes slow changes in the ...Most infantry and tank battalions have a combat width of 2, so dividing 90 by 2 will give you a combat width of 45. Next up on the chopping block is the forest and jungles. Their new combat width is now 84, which divides down to 42. Hills have a combat with of 80, so it’ll be 40. Mountains, on the other hand, are 75, which divides down to 37.5.Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. COMBAT WIDTH. The main distinguishing feature between any two divisions is their makeup in the Division Designer.Yeah, it's still important. They changed a couple of things that made it less important. The biggest was that they changed the combat width allowed in different terrain types so that there wasn't an optimal width for all terrains. It has the same effect on combat that it did before but it’s not much trickier to perfect that effect on combat ...The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths: Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs...There isn't an ideal combat width. It depends on circumstances and play style. For example, 25 width is ideal for mountains but is poor in other terrain. Are you a player that will micro your troops so you keep 25 width divisions in mountains? I find that a single width isn't best anyway. For example, as USSR most of the terrain is forest or …THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...This will have a combat width of 94, and a combat penalty of 28%. Therefore, our base soft attack is .72 * 27 + 1.44* (3+9*25) = 347.76. Instead of the 20 width formation with 28 infantry battalions and 8 artillery battalions, we obtain a massive 66% advantage with 19 infantry battalions and 18 artillery battalions.Both paths of mass inf combined only change the combat width of a foot inf to 1.2, the two reductions stack additively. IIRC each one does -0.4 Infantry Battalion width, so both would just get you 1.2 width battalions for infantry, not produce 3 digits after the decimal point. Yeah you're right.In the United States, around 30-40% of the food our growers produce ends up wasted. On a global scale, the numbers are even more striking: Nearly half of all food produced around the world each year is wasted, and this equates to about 1.4 ...Go to hoi4 r/hoi4 • by davethecavee. View community ranking In the Top 1% of largest communities on Reddit. Is AAT the update that changed how combat width works now? …Jul 18, 2023But that is still less than 20w which is at 82.6, or 21w which is 83.33, which is comparatively 10% better efficiency. Going from 18 to 20 or 21 isn't that big of a move either, its one more infantry or artillery and it will only sometimes make you have fewer formations in the combat to bring more supports. This is because over-width divisions provide extra base statistics that are then modified simultaneously by all combat modifiers, including the over-width penalty. This is defined by the game as a -1.5% modifier to all divisions for each 1% over the combat width. However, the over-width penalty is capped at 33%, a value frequently exceeded by ...Using the calculator for optimum combat width (see Downloads), we find that for Eastern Poland, Plains: 17, Forest: 25, Marsh: 11, Urban: 3 provinces. Putting this in the combat width simulator yields the following graph: Optimal combat width in Eastern Poland.In short: 20 width has more Organization than 40 width. 40 width has higher combat stats than 20 width, often just under double (some exceptions). 40 width gets more use out of support equipment per frontage than 20 (Hospital, logistics). 20 width gets more use out of combat support brigades than 40 (twice as many sup art per frontage).Why do people freak out so much about combat width it doesn't seem like a big deal? Because it matters. If you are fighting in plains which has a frontage of 80 width, you can optimally have 80 width of divisions battling and if you make 35 width divisions that only means two can fight and you're wasting 10 width of frontage whereas if you had 40 …level 2. Op · 3 mo. ago. I would say 45 is the most suitable width for tank divisions on plains. 2. level 2. · 3 mo. ago Fleet Admiral. No. the meta division size is small, but slightly bigger than whatever your opponent is using, or equivalent if you don’t have any coordination. That usually ends up in the 18-24 range.Combat Width As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75.Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. COMBAT WIDTH. The main distinguishing feature between any two divisions is their makeup in the Division Designer.Nov 23, 2021 · Unless the over-width penalty is reduced further, closer to 1 (2 for pre-NSB, 1.5 in NSB), players will still care to divide the combat width as evenly as possible. For mountaineers that would be exactly 25w. Dec 4, 2021 · Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs... In terms of the former, I don't really have a deep understanding of what "combat width" represents, but I get that it's a way to make tactical gameplay interesting because by limiting number of units in a battle it avoids the problem a lot of paradox games have of doomstacks (heck, hoi4 has this problem, but it's on the naval and air side of ...Most infantry and tank battalions have a combat width of 2, so dividing 90 by 2 will give you a combat width of 45. Next up on the chopping block is the forest and jungles. Their new combat width is now 84, which divides down to 42. Hills have a combat with of 80, so it’ll be 40. Mountains, on the other hand, are 75, which divides down to 37.5.In the United States, around 30-40% of the food our growers produce ends up wasted. On a global scale, the numbers are even more striking: Nearly half of all food produced around the world each year is wasted, and this equates to about 1.4 ...Feb 10, 2022 · As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately. THE NEW Ideal Combat Width? - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! …21 width performs better than an 18width in a one on one scenario. So, for plains, it would be 5 18s v 4 21s. I assume the 18s would win. However, if you account attacking from multiple directions, the addition attack of every single 21 compared to every single 18 will outclass the 5 v 4 for just one tile attacking another. AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and businesses that perform inspections need the ability to prot... AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and busi...For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. Thus, the maximum effective size for combat units in plains is a stack size of 60 (60,000 soldiers). Management: For ease of management, some players prefer to build small, modular stacks of armies (for example: 3 infantry and 2 …For example, as USSR most of the terrain is forest or plains so a 22 width is good and doesn't do badly in hills but performs poorly in urban and marsh. So if I have an Urban strong point to defend I could add a single 40 width with heavy tank to act as the lynch pin of the defence. Mostly, for SP it isn't worth worrying about combat width.HOI4 combat width calculator Description. I created this GUI tool in order to visualize which ... 6.1 Targeting 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit] Main article: Combat tactics Tactics are automatically selected by the leading generals. They provide damage, movement speed, and base combat width modifiers in the battle. Combat width [ edit | ]When it comes to choosing a new bed, one of the most important factors to consider is its dimensions. For many people, a queen bed is the perfect size to provide both comfort and space.The best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. Another way you can interpret it, is by bad widths. As usual, lower than 6 and higher than 50 are bad. These should be avoided at all cost. Most good widths are more similar to eachother.But that is still less than 20w which is at 82.6, or 21w which is 83.33, which is comparatively 10% better efficiency. Going from 18 to 20 or 21 isn't that big of a move either, its one more infantry or artillery and it will only sometimes make you have fewer formations in the combat to bring more supports.Try staging a small war with a nice country and then give a field marshal command of a bunch of divisions (the more the better) - and eventually he will get the trait. though of course sometimes it takes a little while. 3. dutch_penguin • 6 yr. ago. From the wiki it's based on number of division hours in offensive combat.The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa.I think his chart could have been a light more accurate for a couple of reasons. He uses this formula to calculate combat effectiveness: (used width/available width) * ( (-1.5* (used width/available width)+2.5) 2. This formula is mostly correct, with one exception, there is zero reason to square the second part.Funny Colors Show Arms Against Tyranny "Meta". Yes, on paper. Combat Width is only a small part of your division design, so you need to remember other things too. 6/1 will take a lot of losses for example. 15w doesn't work well with tanks either. 5/0 10w will also have higher soft attack per width.While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example, FaceTime became the go-to social video chat service.I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa.Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! …Apr 3, 2023 · 14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ... Apr 22, 2023 · The 18 Width Infantry Template The 28 Width Infantry Template The 42 Width Infantry Template Pure Infantry. Pure infantry can be useful because it is cheap to produce and uses minimal fuel. Using only infantry allows you to stay at 10 combat width, which offers the best organization for the combat width. If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...1. Basic Templates. 20 width infantry template. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. You should have this template behind the frontline. This is a monster when comes to destroying tanks. 40 width better anti-tank template. Military Police Template.The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking. The beauty of NSB is you can kind of pick the combat width you want (within reason). 9/1s are excellent on the ... The best combat widths according to the new patch are: 12, 15, 17-19, 22-24, 27, 36, 40 and 44. Another way you can interpret it, is by bad widths. As usual, lower than 6 and higher than 50 are bad. These should be avoided at all cost. Most good widths are more similar to eachother.The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. WanderingFlumph • 6 mo. ago. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44. Planet Earth has many different regions with unique geographical features and weather patterns. Some areas are usually very warm, while others are cold throughout most of the year. On Earth, our planet usually undergoes slow changes in the ...I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w overcap by 12) and …It is a bit pointless having less than the required multiple of the combat with because one still can't get another division in the fight. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units.For example, I have noticed, that in early - mid game 21 combat width are working fine against Allies. Against German: it is more complicated, they like to do 27 combat width with some support. I throw against them 27 or 30 combat width divisions with more soft attack ant breakthrough thanks doctrines, support companies and army …Faced with worker shortages, savvy restaurant owners are coming up with innovative ways to overcome issues related to staff scarcity. Faced with worker shortages, savvy restaurant owners are coming up with innovative ways to overcome issues...If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ... Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately.Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. COMBAT WIDTH. The main distinguishing feature between any two divisions is their makeup in the Division Designer.Dr.Absinthius Sep 17, 2016 @ 2:57pm. the optimal combat width is 10 or 20, because the number is calculated by the infrastructurer x 10. i mostly use 20, except for anti-resistance troops. Mostly because if you build many small divisions, you have to produce more Arty and Support, compared to fewer bigger Divisions.Dec 4, 2021 · Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs... This means with 2x10w, at some point through the battle one of the 10w will get beat up while a single 20w would inflict more losses for the same equipment. This is my understanding of it anyway. I think 10w have their uses, and are more flexible, but they are much less efficient across large fronts like in Europe.In terms of the former, I don't really have a deep understanding of what "combat width" represents, but I get that it's a way to make tactical gameplay interesting because by limiting number of units in a battle it avoids the problem a lot of paradox games have of doomstacks (heck, hoi4 has this problem, but it's on the naval and air side of ...If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game; BICE adds and changes so many things. Do not expect to win a campaign on the first try. Game Mechanics Changes From Vanilla [] ... Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is …Combat Width Redesigned breaks the tyranny of 20w/40w divisions and allows you to design historical or interesting division templates without being unduly punished.This will have a combat width of 94, and a combat penalty of 28%. Therefore, our base soft attack is .72 * 27 + 1.44* (3+9*25) = 347.76. Instead of the 20 width formation with 28 infantry battalions and 8 artillery battalions, we obtain a massive 66% advantage with 19 infantry battalions and 18 artillery battalions.Apr 15, 2022 · Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2. I'm actually building 18 width line infantry, 15 width marines, 10 width paratroopers, and 25 width mountaineers, using marines in jungle and marsh, moutaineers is hills and mountains Now they just need to buff armor because at moment I think its pretty severely underpowered. hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ...Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.The above leads me to conclude that it is this define COMBAT_OVER_WIDTH_PENALTY that is changing from -2 to -1.5 and that the define COMBAT_STACKING_START = -0.02 remains unchanged. Toggle signature Latest HOI4 resource history spreadsheet (HOI4v 1.12.9 Avalanche).AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and businesses that perform inspections need the ability to prot... AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and busi...Note the 4 in that 4x5 and the reduction is -.4 making this 40 width a 32 width. This allows you to fill out the last row making a full 5x5 or 25 Infantry Battalion 40 width Infantry Division. The standard combat width in a 1v1 province battle is 80 v 80 allowing 2 of these Divisions to fight at a +10 Infantry Battalion advantage than normal.Yeah, it's still important. They changed a couple of things that made it less important. The biggest was that they changed the combat width allowed in different terrain types so that there wasn't an optimal width for all terrains. It has the same effect on combat that it did before but it’s not much trickier to perfect that effect on combat ...I think that changed together with the Overstacking penalty, The combat width of the units is the sum of the width of their combat battalions. For example a simple 19, 40w for less casualties and deal more damage. For Soviet when you get the doctrine to reduce combat width, i, I use 50 width infantry, plus support companies. with ma, I didn't find anything by searching but it seems like com, 15 Width. The 15-width division is great for early-ga, The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you , Nov 30, 2018 · Because of this, and the difficulty, Plains 30 width, mountain 25 width, marshes 78 width, , 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x, I created a color coded combat width-spreadsheet to make it ea, I think that changed together with the Overstacking p, Select a random division in question and it will be on the b, Military service is a noble and selfless calling, but when it comes ti, Best Infantry Template in HOI4. Top HOI4 infantry tem, On May 3, 2003, George W. Bush famously stood in front o, Forest and Jungles: 84 - 10, 20, 40. (12 widths work here, 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artille.